# Builders Kit Source: https://docs.anehud.com/development/builders-kit Integrate AnE stats, discovery, and broadcast data into your own Second Life products. The [AnE Builders Kit](https://marketplace.secondlife.com/p/AnE-Builders-Kit/21858286) provides scripts for integrating AnE into your own projects. It includes example scripts to help you get started. ## Stats script The `ane.stats` script changes character stats in the region. Place it and the provided example script in a prim to test it. You need a basic understanding of LSL events and JSON. Stats use points to represent percentages. A species normally starts with `1000` points per stat. AnE applies changes as a ratio to the character's current value. * Send `-250` to reduce a stat by 25%. * Send `750` to increase a stat by 75%. * Stats are capped between 0% and 100%. * Some stats affect others indirectly. For example, increasing arousal decreases defense. * Profile modifiers and special items can change a character's stat ratios or values. For example, applying `-250` to vitality at 40% reduces it to 30%. ## Discovery script The `ane.discover` script finds companions in the region. Results use the user's UUID as the key and the companion object's UUID as the value. Results also include `count` and `handle` values. Use `handle` to identify the request in linked messages. ## Broadcast channels The `ane.broadcast.example` script demonstrates these JSON broadcast channels: ```lsl Broadcast channels theme={null} integer CHAN_BROADCAST_SETTINGS = -1537921548; integer CHAN_BROADCAST_PREGNANCY = -1537921547; integer CHAN_BROADCAST_STATE = -1537921546; integer CHAN_BROADCAST_STATS = -1537921545; ``` # Developers API Source: https://docs.anehud.com/development/developers-api Read AnE stat broadcasts and build integrations that remain compatible with future updates. AnE aims to keep integrations backward compatible. Design your scripts so you can update them when broadcast data gains new fields or behavior changes. ## Broadcasts AnE usually sends broadcasts every five minutes, although some broadcasts occur more frequently. Broadcasts use JSON objects and can grow as new information becomes available. Process them in scripts with enough free memory. ## Stats Stat broadcasts represent internal and external stats as decimal percentages. Query the companion when you need quantity values. Broadcasts also contain nonnumeric flags. Some values can exceed `1.000` (100%). For example, the physical abdomen value can exceed 100% during a pregnancy. ```json Stats broadcast theme={null} { "channel": -1537921545, "stats": { "internal": { "vitality": "1.000", "strength": "1.000", "defense": "1.000", "conscious": "1.000", "arousal": "0.000", "essence": "1.000" }, "physical": { "abdomen": "0.000" }, "flags": { "fertile": false } } } ``` # F.A.Q Source: https://docs.anehud.com/development/faq
Is it possible to be the parents of a new species being created? That feature was removed long ago so that users were not a child of another user when spawning a new character.
What is the purpose of having a partner? The partner increases compatibility if breeding with another species different from your own or with lower compatibility.
When can I do lewd things with the HUD? The HUD says I am too 'young' You can still use the HUD; if you are looking to build compatibility with a different species, now is best time for your character. So if you want to be more compatible with another species, now is best time to build that.
Not of age to conceive Just means you are not able to become pregnant at the current time, but you're still able to use the HUD and build compatibility.
# Release Notes Source: https://docs.anehud.com/development/release-notes ## 2025/07/28 - UPDATES * **Replaced `AttachmentConstants` with `AttachmentTypeEnum`:** Removed deprecated interface and updated all references accordingly. * **Code Cleanup:** Removed redundant null checks and added missing `use` statements for proper namespace resolution. * **Updated `ProfileModelImpl` to Use UUIDs:** Replaced integer IDs with UUID strings; added optional `oldId` for legacy support. Constructor now generates UUIDs for new profiles. * **Refactored `ProfileHelper` to Use String IDs:** Modified methods to handle string-based UUIDs instead of integers. Adjusted dependent logic, enums, dialogs, and updated composer dependencies. ## 2025/07/26 - RELEASE This release focuses heavily on refining fluid container handling and enhancing roleplay mechanics. Key updates include improved fluid properties (like type, color, and scent), expanded plugin support for devices, and significant improvements to rendering and interaction logic. Penetration tracking and stimulator behavior were also streamlined for more accurate roleplay service performance. Several bugs were addressed around dialog naming and subscription cleanup, and logging was improved to aid in debugging and model traceability. #### **Updates** * Added `SexRifleDevice` plugin. * **25.5.20.1**: * Enhanced roleplay service with improved stimulator functionality and streamlined penetration handling. * Added new projectile device plugins and revamped fluid container model. * **25.6.15.1**: * Added detailed fluid properties (type, color, scent, etc.). * Updated various dependencies for improved compatibility and security. * **25.7.13.1**: * Added comprehensive fluid container rendering and interaction improvements. * Introduced `RenderHelper` for shared logic and improved plugin dialogs. * Updated dependencies to support these changes. * **25.7.20.1**: * Added `renderFluidContainerUsage` for better rendering consistency. * Improved `updateEvent` logic and arousal adjustments for better accuracy. * **25.7.22.1**: * Improved texture handling and dynamic color setting in fluid containers. * Enhanced container state display and fixed issues in `doText`. * Fixes applied for Essence Booster and RolePlayService stat transfer. * **25.7.25.1**: * Enhanced logging for debugging. * Improved data model identifiers and fluid/genetics handling accuracy. *** #### **Bugfixes** * **25.7.9.1**: * Standardized dialog naming using `setDialogName`. * Cleaned up subscription logic (`on_created`, `on_destroy`). * Improved modularity in birth offering logic. *** #### **Refactors** * **25.6.2.1**: * Reorganized fluid classes and plugins with clearer naming and improved structure. * Added new injector plugins and updated enums for consistency. * **25.6.8.1**: * Standardized method signatures and applied stricter typing. * Introduced `readonly` stat classes and split extraction/injection logic. * **25.6.22.1**: * Improved fluid handling in `AbstractItemFluidTypeContainer`. * Added support for fluid retrieval by ID or hash. * Cleaned up header model implementation with proper overrides. * **25.6.22.2**: * Renamed `ContainerItemTrait` to `FluidContainerTrait` for clarity. * **25.7.2.1**: * Unified logic for orifice/stimulator tracking in penetration handling. * Added support for `ItemObjectRifleFluidContainer`. * Removed deprecated methods and added consistent overrides. * **25.7.13.2**: * Updated `SensorSearch` instantiation with null params for clarity. * **25.7.18.1**: * Improved attachment/detachment logic in `SexRifleDevice`. * Cleaned up unused monitoring calls in `RunningState`. ## 2025/02/26 - BUG-FIXES Simplified logic in OvipositionPlugin by replacing orifice penetration checks with state validation and minor refactoring for better readability. Simplified dialog message handling and improved code readability across multiple plugin classes. Added modular dialog naming for better clarity and streamlined arousal logic in ProjectArousalPlugin. 25.2.25.1 Remove deprecated ProjectArousalPlugin and update related APIs Deleted the legacy ProjectArousalPlugin and replaced its usages with updated implementations in external and related plugins. Adjusted dialog handling, improved modularity, and added directional control for project interaction logic. 25.2.26.1 Refactor dialog messages and actions in plugin classes. ## 2025/02/21 - RELEASE **Fixes**: * Updated button bar button orientation glitch causing buttons to not be right-side up when bar was positioned in any direction other than left-side. Updates: * New [Knot-Tying](/getting-started/knotting-tying) capability when breeding for penetration of knot to engage RLV (with leash-like behavior) to keep both individuals together until the knot dissipates or is forcefully withdrawn. * ProjectArousal plugin release to support PA2. * New Ovum Exchange (Extractor/Implanter) device plugin to move ovum between characters. **Notes**: If having purchased a plugin that was updated, these updates are always provided for free; a product will be redistributed if purchased through the SLMP (SecondLife Marketplace) or in-world vendor, else points will be credited if purchased through the [Rewards store](/getting-started/operation/ane-store). Changes: \ • 24.10.10.4 Change sound action order for BarChange theme \ • 24.10.13.1 Remove unnecessary logging and update default profile values \ • 24.12.21.1 Upgrade dependencies \ • 25.1.14.1 Refactor method signatures and update service dependencies. \ • 25.1.20.1 Update type and service handling across multiple classes \ • 25.2.9.1 Refactor and enhance plugin and item handling. \ • 25.2.12.1 Refactor command handling and update dependencies \ • 25.2.12.3 Add ovum ampoule handling and improve interaction logic \ • 25.2.12.4 Add dynamic text updates for Ovum status \ • 25.2.14.1 Refactor and enhance functionality across multiple components \ • 25.2.15.1 Fix enum usage and correct embryo size calculation \ • 25.2.16.1 Updated ProjectArousal implementation to enable PA2 integration \ • 25.2.15.2 Corrected embryo size calculation \ • 25.2.16.2 Refactor plugin handling and update dependencies. \ • 25.2.16.3 Add knotting/tying functionality to Breed story. \ • 25.2.17.1 Refactor ProjectArousalPlugin to improve arousal tracking \ • 25.2.19.1 Refactor message formatting and adjust arousal stat increment. \ • 25.2.21.1 Refactor plugin attachment logic and update dependencies ## 2024/10/13 - RELEASE **Features**: * Copulate now engages Strength Stat to allow individual that did not initiate the copulation to resist based on character and/or species strength; resistance is pretty much futile if initiator’s species has more strength and resisting is not an option if your strength drops below 25% or your arousal is above 25%. **Bugfixes**: * HUD Bar gesture and texture has been fixed to allow swiping across the HUD to change direction and texture will update appropriately. **Changes**: • 24.10.10.1 Refactor gesture direction handling and exception updates • 24.9.28.2 Remove group membership check for reward processing • 24.9.28.1 Refactored RolePlayService to include new methods for checking strength and defense, and enhanced the resistance logic in CopulateState. • 24.9.8.4 Fix changing the race within character creation causes an error • 24.9.8.4 Update InitialState to use VersionHelper for version text ## 2024/09/08 - BUG-FIXES Fixed a major bug that prevented users from getting a new copy of the AnE HUD upon attaching an older copy prior to the 09/01 update. Please reattach your HUD to receive an updated copy. * Moved bar menu higher than stats hud * Updated RLV Relay Settings dialog implementation * Refractored RLV Relay permission handling * Enhanced SettingsDialog with more granular permission management options and corrected menu logic. * Removed check membership for SmartBots inviter ## 2024/08/11 - BUG-FIXES * Update dependencies and refactor methods * Enhanced pregnancy logging. ## 2024/08/10 - BUG-FIXES * Disable aging in Profile Model * Add species existence check and update product vend method * Added fix for AnE Store * Fix fluid collection and consolidate constants handling * Added fix for Outfits ## 2024/08/10 - RELEASE AnE has been under active development since our last release, and now the long-awaited updates are here for the first release of 2024; the high-level list of updates include: **Performance:** Migration to dedicated Intel based Google VM instances Enabling of multiple Cache implementations to increase processing speed **Optimization**: Unified API which has significantly reduced listening channels and provides a more robust system Secondary scripts are capable of auto-recovery restoring their state Scripts have been reworked to reduce memory and provide faster response times **Visual/Audio**: HUD Startup and Bar positioning sounds updated for better user experience Added quick access button for modifying Clothing/Outfits or click-hold for easy switching of Outfits HUD uses mesh instead of prims to facilitate improved texturing **Bugfixes**: RLV implementations (including Relay) have been reworked to be more responsive and provide a better user experience overall **Features**: RolePlayer allows for multi-color gradient titles and event-based popup icons RLV overlay vignette that adjusts alpha intensity based on arousal **Deprecations**: Species Taxonomy removed from implementations (data not deleted, just pending better future integration) Legacy plugins are updated due to security and interference concerns (attach legacy plugin to receive an updated copy from vendor) **Work-in-Progress**: Redefine of fluid properties and implementing of fluid side-effects Stats HUD redesign as a plugin for better user-experience Direct interface with familiar systems rather than requiring additional scripts * Project Arousal * Good Moaning # Adoptions Source: https://docs.anehud.com/getting-started/adoptions Adoptions are another way to extend your family tree and have that ideal relative. You are able to adopt up to five individuals yourself but are able to be adopted indefinitely by others. You may adopt others as a Master/Slave, Sibling, Parent, or Child relationship. Search for an individual nearby, then from the menu you will have the option to adopt, the other individual must accept before the adoption will be added. The adoption will show as part of your profile listing.
# Attachments Source: https://docs.anehud.com/getting-started/attachments Attachments are third-party products that are command driven and do not have or require a plugin for controlling operation of. You can add attachments to your character profile under the Characters > Attach dialog; they are organized based on function, type, and product variant. Each attachment selected indicates that the specified product should be taken control of by AnE during the appropriate events. You can have multiple attachments added for your character, but AnE is unable to determine if any one of these products is physically attached in world, so it is important to be specific with selecting attachments you use consistently as each additional attachment beyond two or three may start degrading performance. **Current Attachment Support:** * Genitals: PsiCorp, ONA, Sensations, Zaf * CumCovers: BM # Breeding Source: https://docs.anehud.com/getting-started/breeding Formerly known as (Copulation) is now identified as breeding for simplicity. ### Stories Stories are role-play led engagements with another user; they typically lead to a climactic objective. #### Choice Story The Choice story allows for a customized role-play experience, allowing the initiator to dictate the direction of narration. This story uses credits as a payment for narration generation and is billed to the initiator of the interaction session; there is a minimum of 600 credits required to select the Choice story. Once selected, the initiator will be given a textbox prompt asking what they would like to do with the other user they are interacting with; after submission, the prompt will be enhanced and the initiator will be given a confirmation dialog if they would like to proceed. As the Choice story continues, each user will be provided a narration of how their partner's character reacted to their selection and be provided a dialog with how they wish to respond; the initiator of the role-play will always be provided the "Something else..." button to provide a means to shift direction of the role-play. The Choice story will try to meet the objective of the initiator's prompt(s) while working within the constraints defined under Settings > AI > Role-Play. To assist a well constructed narration, it is recommended to fill out descriptors for species you create or updating those you have created; and to also define descriptors for your character. # Command Line Source: https://docs.anehud.com/getting-started/command-line ## Gesture Commands To utilize the gesture, start every command in local chat with: **/ane** * **mood** `{mood}`
* **change-mood** `{mood}`
Used in conjunction with the RolePlayer to display your mood with the \[mood] tag. * **away** `{away message}` Used in conjunction with the RolePlayer to display switch to away/inactive status with the option to display an away message with the \[away:text] tag. * **change-outfit** `{outfit name}` This command requires RLV enabled, you have to have an active profile, and the name of the outfit you wish to switch to; if the outfit does not exist for the character, you will get an error stating the outfit does not exist. * **enable-characters** `{true/false}` Will enable or disable character and outfit switching provided that RLV is enabled on your viewer. * **enable-redirect** `{true/false}` This allows any plugin to make use of the RLV capability to redirect your localchat text; specifically the AnE RolePlayer Plugin attachment makes use of this. Make sure this is enabled before attaching the RolePlayer. * **leave-character** This can only be executed in running state and will leave your current character to put you back into the initial (or Lost Soul) state. *** ## Shared Folders
* **reset-character** This will detach everything and reattach all attachments for your character including outfit. * **strip-all** This will remove all outfit clothing and undergarments; and then attach everything under genitalia. (similar to strip-underwear) * **strip-outfit** This will detach your outfit and attach your undergarments. * **strip-underwear** This will detach all outfit and undergarments. * **wear-outfit** This will detach any genitalia and undergarments and attach your current outfit. * **reset-outfit** Resets your current selected outfit. * **close-browser** This will close the media browser (in the event you accidentally closed the dialog :) * **reset** This will reset the HUD and refresh the current state. * **help rlv-shared-folders-module folders** This will display the folder structure needed in local chat to set up your shared-folders for RLV use. * **help** This will show the Help dialog menu. # 🤰 Conception Source: https://docs.anehud.com/getting-started/conception Conception requires that an incubator contains ovum, regardless if the ovum was inserted or generated (happens for any gender that is identified having a vagina, and at the end of ovulation period); compatibility is checked against each ovum based on several factor that are described below after receiving essence fluids: 1. Ovum species falls within a similar taxonomic level to that of the essence provided or was generated by user that has pre-forced compatibility with species that essence was provided from 2. Ovum class and form variance from essence provided will either increase or decrease compatibility but will not preclude conception 3. User is within a designated Breeding Garden 4. User is partnered with individual the essence was provided from # Character Compatibility Source: https://docs.anehud.com/getting-started/conception/character-compatibility Species match is determined first. **Same species** → **100%**\ **Different species** → **50%**\ **If either species is a hybrid** → **25%**, unless both characters share the exact same hybrid species, which stays **100%**. *** ### Species Forced Species Forced is gained through consecutive days of receiving that species’ semen by copulation or insemination.\ The required number of days is: **min(Growth Period, Ovulation Cycle)** Completing that full streak results in **100% forced compatibility** with that species. *** ### Class & Form Compatibility Class and Form modify the species match using their complexity values.\ The compatibility factor uses the lower value divided by the higher value for both Class and Form: ``` (class_low / class_high) * (form_low / form_high) ``` *** #### Class Complexity * Human — 1.0 * Demon — 1.2 * Daemon — 1.5 * Deity — 2.0 * Synth — 100.0 * Digital — 500.0 #### Form Complexity * Human — 1.0 * Feral — 0.8 * Anthro — 0.9 * Taur — 1.1 * Shift — 1.2 * Monster — 1.3 *** ### Example Two characters share the same species and both are Feral.\ One has a Human class (1.0) and the other has a Daemon class (1.5). Base compatibility: ``` 100 * (1.0 / 1.5) * (0.8 / 0.8) = 66% ``` *** ### Breeding Forests & Partners Breeding Forests and Partners can each add up to **50% of the remaining incompatibility**. Using the previous example: * Remaining incompatibility: **34%** * Partner bonus (100% partner compatibility): **17%** * Final compatibility: **83%**
# Conception Competition Source: https://docs.anehud.com/getting-started/conception/conception-competition Defines one of the steps in determining conception probability. Simple explanation of this is that the total amount of essence a male transfers to a female over a 5 day period is in competition with the existing amount of zero or more breeder’s essence that has also been there over a 5 day period, and thus affects the overall probability of any individual breeder’s essence of triggering a conception; the more of your essence that is present in the female compared to others, the greater the probability. Female species' expected essence is the amount of essence a female expects to receive from a male (Breeder) of the same species; it can be achieved by the male having full arousal and full essence at the time of climax. As an example, if your essence was the only essence in the amount of 70% the expected species essence amount, the probability would just be 70%; but if there was an additional 20% of other breeder essence (making the total essence 90% of the expected species essence), your essence is then 77% of the total (70% / 90% = 77%) essence (and therefore only has a 77% efficacy of your initial 70%) which brings the probability from 70% down to 54.4%. Breeding an overly full uterus may start negatively affecting a female’s health level # Conception Probability Source: https://docs.anehud.com/getting-started/conception/conception-probability Probability is calculated on the ovum rather than the individual; meaning that an individual may potentially be a surrogate mother of a different species, the compatibility is calculated against the ovum to host and the ovum to breeder combined. The maximum compatible probability is 100%; there are currently no boosters. The order in which probability is calculated and how is as follows, and stacks with each layer: (i.e. calculation for each of the numbered items below (except #4) if the values were 50%, 90%, 150% respectively; the total compatible probability of conception would be the base of **100%** multiplied by 50% \* 90% \* 150% = 67.5% total probability) Ovum source that is not from the same individual currently hosting the ovum, probability is calculated against the compatibility between species of the ovum and the host; if the species are the same, there would be no variation. (Includes a partnered compatibility boost and any permanently forced and transiently forced compatibility at the time the ovum was generated) Ovum species is calculated against the individual species that is breeding. (Includes a partnered compatibility boost and any permanently forced and transiently forced compatibility at the time the ovum was generated) Sum of essence transferred by the breeder over a 5 day period is divided by the total amount of essence the uterus is holding and by the amount that particular species uterus expects (different species have smaller/larger uteruses). (This is the only compatibility calculation which allows a boost up to 200% to offset the previously calculated value; meaning more essence transferred, greater the probability) | Your Total Essence | Uterus Total Essence | Uterus Expect Essence | Efficacy Percent | Conception Probability | | :----------------- | :------------------- | :-------------------- | :--------------- | :--------------------- | | 15 ML | 15 ML | 30 ML | 100 % | 50 % | | 15 ML | 20 ML | 30 ML | 75 % | 38 % | | 45 ML | 45 ML | 30 ML | 100 % | 150 % | | 45 ML | 60 ML | 30 ML | 75 % | 113 % | If probability is great enough for conception, the same probability value is checked against any potential hybrids that may be conceived between the two species (ovum and breeder); otherwise, the species will remain that of the ovum source species. # Essence Retention Source: https://docs.anehud.com/getting-started/conception/essence-retention Essence Retention is the amount of essence remaining inside the uterus days after intercourse and is cumulatively calculated as part of the probability of conception. The further out the days, the less efficacy a male’s essence will have on conception; which is why climaxing as much as possible every day remains an important factor for increasing probability on multiple points. **The diagrams below show examples of how the amount of one male’s essence becomes less every day assuming that the male had full arousal and full essence upon climaxing.** # Fluids & Stats Source: https://docs.anehud.com/getting-started/fluids-and-stats Fluids are configured at Species level as default values for newly created characters of that species and manageable by Species Owners; if no Species defaults exist, researched values are provided. Every fluid is as unique as the defining properties and forever linked with the individual it was sourced from. Fluids that are procured for containment will always retain their original properties and still reference the source character even if the character modifies their fluid properties at a later time. ## Stats
Stats add the element of role-playing into fertility and general character development; all stats are based off the species then plus or minus your individual character adjustments. Stats play a key role in how your character will be affected; an example, if your defense drops below 25% you may be unable to resist having intercourse… If you were not given a copy of the Stats HUD or lost your copy; you can acquire a copy by clicking on the AnE HUD and clicking through the dialogs buttons: **Options > Extras > AnE Stats HUD** Stats are represented with percentages but their implementation is more involved than simply increasing or decreasing by a percentage. All stats correlate with points, the default being 1000 for each stat for every species as a baseline value (these will be defined by species owners and moderated by admins to ensure appropriate values are maintained); and are adjusted per profile/character by a ratio and then added or subtracted from. Some examples are given in the following table: | Stat Name | Species Based | Profile Ratio | Profile Ticks | Total Points | | :-------- | :------------ | :------------ | :------------ | :----------- | | Vitality | 1000 | 1.1 | -25 | 1075 | | Defense | 1000 | 0.9 | +10 | 910 | | Essence | 1500 | 1.0 | +5 | 1505 | | … | 800 | 1.2 | 0 | 960 | After a total point value has been calculated, your stat percentage determines your character overall stat value; example for any particular stat, if the total point value is 1200 and that stat percentage is at 50%, then the final calculated stat value is 600. It is important to know what each of your stat point values are when making use of stat modifiers such as potions for example; if the potion will only increase a stat by 500 points, then that would not be enough to return the above stat example to the full 1200 (100%). # 🪢 Knotting-Tying Source: https://docs.anehud.com/getting-started/knotting-tying ### Knotting/Tying Mechanic in AnE For species with a knot, the system allows you to physically remain connected to your partner for a short duration using RLV. This functions similarly to RLV leashes, keeping both avatars together until one of the following conditions is met: * Arousal decreases enough to allow release. * The connection is forcibly removed/pulled out. This feature enhances immersion by simulating the natural mechanics of knotting in applicable species. ### How to enable this functionality For this feature to work both individuals need to enable the function within the AnE HUD's menu. **Individual with the knot will require one extra step.** ### If you have a Knot You will navigate to **Profile** > **Change** > **Sexual Detail** > **Knot**

Enabling Knotting

### Enabling the FLV functionality of Knotting You will navigate to **Settings** > **RLV** > **Restrictions** > **Movement**

Knotting RLV Functionality

For the person wanting to be knotted they only need to enable this function. # 🎇 New to AnE? Source: https://docs.anehud.com/getting-started/new-to-ane **When you attach the HUD you will be in the “Lost Soul” state meaning you will need to create a character before taking advantage of the features of your purchase**.
**Once you click on the HUD you will get this pop-up menu:**
Everyone starts with 150 credits when you buy the AnE HUD. 20 of those credits would be for “Spawning” if you were wishing to create a new character from scratch! ### Pop-Up Menu Structure
**Here is a run down of all the buttons within that menu and what they do.** * **Activate** - This option allows you to activate a character you have already created.
* **Settings** - This option allows you to change basic settings on the HUD, see here.
* **Assume** - This will create a new character that assumes the identity of a randomly selected birth from a randomly selected family. 10 credits required, see here.
* **Spawn** - This will begin the new character creation process, from scratch! Credits will be needed, see here.
* **Help** - Links to the wiki, discord, telegram. Standard help menu! Majority of you will probably be picking “Spawn” as it gives you the ability to customize your character more than predefined options from a randomly selected family. Further down will walk you through the steps of “Spawning” a character. ### Choosing a Name
**As stated you are not required to specify a last name.**
### Choosing a Gender
**Here you have the option to choose any gender of your liking you best identify with. Below are descriptions of what these genders are.**
* **Andromorph** - Organism with male physical characteristics. * **Female** - Organism that is biologically female, able to reproduce. * **Gynomorph** - Organism with female physical characteristics * **Hermaphrodite** - Organism that has both male and female biological parts. * **Male** - Organism that is biologically male, able to fertilize eggs/ovum of a female. ### Choosing a Species
**Lets say you were a human; all you would need to do is type in human into the search bar as shown below\...** \
Once you hit submit you will be brought to the selection screen. Here you can either choose an already created species or you can create your own with the "**CREATE**" button. In this case you can simply click on human since with this tutorial that is what we were wanting to select. Wanting to create your own species? See here.
In some cases a species you may type in may not exist and you will receive this menu instead. You can try the search again in case you may have misspelt something, or you can simply create it as it does not exist yet. Also by creating a new species you become the species owner. ![](https://wiki.anehud.com/lib/exe/fetch.php?w=400\&tok=cfec02\&media=getting_started:none_found.png) Wanting to learn more about Species Owners? Take a look here. ### Character Overview
If you had made any mistakes this is the time to make the changes else you may need to use more credits later on to do some tweaking, or contact a species owner to override something you may not agree with. You could also just create your own species all together and place your own values if you so desired.
### Are you Sure?
You will be prompted twice as a make-sure-measure you are OK with what you have created. If so quickly navigate through them by hitting "**Accept**" and acknowledge you will be using 20 credits of your stipend of 150 you received when you bought the HUD. More on credits [here](https://wiki.anehud.com/doku.php?id=credits). # 〽️ Operation Source: https://docs.anehud.com/getting-started/operation The HUD has a maximized and minimized state that is toggled by clicking on the center circle; the maximized state is only available during the normal operation, the will minimize when doing other activities or not having an active character. When in maximized state, you have the option to change the orientation the bar is in by click holding from one side of the circle and dragging in the direction you want the bar to go; also known as a swipe gesture. ### Basic Operation

AnE HUD

1. ) [**Search function**](/getting-started/breeding) **-** Allows you to search Nearby, Globally, Current Online Users, and list of Fertile individuals. 2. ) [**Character Button**](/getting-started/operation/characters) **-** Gives you access to your current selected character. See. 3. ) **Consumables -** This button allows the HUD to search for any nearby or even attached items that can be used as part of the HUD. 4. ) **Plugins -** Allows you to access your current attached plugins settings. [See.](https://wiki.anehud.com/doku.php?id=plugins) 5. ) **Stats -** See your current characters stats. [See.](https://wiki.anehud.com/doku.php?id=stats) 6. ) **Settings Menu -** Access the HUD's general settings menu. 7. ) **Quick Breed/Quick Fuck -** HUD quickly does a nearby search of any potential breeding partners to copulate with. 8. ) [**AnE Store**](/getting-started/operation/ane-store) **-** Allows the user to buy actual items via credits. 9. ) **Outfits** 10. ) **Web -** Access AnE HUD's UI Interface 11. ) **Logout -** Leave your character and return to 'Lost Soul' 12. ) **Help -** General help and guides are located here. ### Swipe Gestures Clicking and dragging your mouse on the HUD will allow the shortcut bar to appear.

Standard Position

* **Clicking and dragging downward.** * **Clicking and dragging upward.** * **Clicking and dragging left.** * **Clicking and dragging right.** # AnE Store Source: https://docs.anehud.com/getting-started/operation/ane-store You will be vended actual items upon purchase! **Current Items/Products up for grabs!** Wanting to know how to earn points for each one? Use the HUD, copulate with others get those points racked up! | Store Items | Prices | | ----------------------- | ------------ | | Essence Booster | 200 Credits | | It's NOT Mine“” Plugin | 2000 Credits | | Project Arousal Plugin | 1000 Credits | | Breeding Seed | 100 Credits | | Condoms 5x Pak | 400 Credits | | Fluid Bottle | 2500 Credits | | Instant Fertility Pills | 500 Credits | | Oviposition Plugin | 1500 Credits | | Nectar Extractor | 2000 Credits | | Paternity Tester | 400 Credits | | Plan-B Pills | 800 Credits | | Poison Apple | 990 Credits | # Characters Source: https://docs.anehud.com/getting-started/operation/characters You can have up to 9 characters at any one time; if you wish to have more, existing characters must be removed. Once you have created your initial character or activated a character, you can return back to the initial state by choosing Options from the HUD dialog to create additional characters or assume the identity of an existing birth. ### Aging
There are four stages of aging: Young, Adolescence, Young Adult, Adult. Fertility begins sometime during the Adolescence period. Aging is based on species (different for each species) number of days till you are considered a full adult. You retain species compatibility permanently when copulating before reaching Adult. ### Class/Form Class and Form give some additional variants to creating your character; each having their own complexity ratio (CR) affect on stats, compatibility, and other factors. The individual affects will be listed below and may also be show on other corresponding pages: * Compatibility is dividing smaller *Class/Form* CR by the larger CR: **1.5 (Daemon) / 2.0 (Deity) = 0.75 (75%) Compatibility** * Incubator volume is multiplied by the *Form* CR: **30 ml (Incubator) \* 0.8 (Feral) = 24 ml** | Class | Complexity Ratio | | ------ | ---------------- | | Human | 1.0 | | Demon | 1.2 | | Daemon | 1.5 | | Deity | 2.0 | | Synth | 200.0 | | Form | Complexity Ratio | | ------------ | ---------------- | | Feral | 0.8 | | Anthro | 0.9 | | Human | 1.0 | | Taur | 1.1 | | Shapeshifter | 1.2 | ### Class of Character List of classes your character can be with their definitions, in short what is your character? Are you living, are you a synthetic or a god? | Class | Definition | | --------- | -------------------------------------------------------------------------------------------------- | | Daemon | a divinity or supernatural being of a nature between gods and humans | | Deity | a god or goddess | | Demon | an evil spirit or devil, especially one thought to possess a person or act as a tormentor in hell. | | Living | alive, living creature | | Synthetic | made artificially | # Credit System Source: https://docs.anehud.com/getting-started/operation/credit-system When buying the AnE vSynth HUD you are automatically loaded with 150 credits by default which allows you to spawn a character or even make changes to a character after creation. Below are the debt charges of each transaction made by the system. | Transaction | Debit | | --------------------------- | ---------- | | Character Birthing/Assuming | 10 Credits | | Character Spawning | 20 Credits | | Removing Adoption - Simple | 25 Credits | | Removing Adoption - Forced | 50 Credits | | Dissolving Partner | 25 Credits | | Race Change | 10 Credits | Currently credits are a 1 to 1 ratio to Lindens. (i.e **1L\$ = 1 Credit**)\ **THERE IS NO CASH-OUT** ## How to Earn Credits Credits can either be bought via the Marketplace [here](https://marketplace.secondlife.com/p/AnE-Item-Gold-Coin-100/21096674) or they can be earned by doing certain tasks such as simply logging in and wearing the AnE system. ### How are credits given? **Monday through Friday** credits will be rewarded depending on what actions you do on the HUD, it is as simple as just logging in for the day and having the AnE HUD attached!\ **Saturday through Sunday** there will be a random booster that will be dispensed upon login. Weekend giveaways consist of either an Instant Fertility Potion or Essence Booster! The table below are the current ways to earn Credits for character manipulation or buying items within the AnE Point Shop!
| Action | Credit Amount | | ----------------- | ------------- | | Breeding | 25 Credits | | Child Birthing | 150 Credits | | Birth Consignment | 250 Credits | | Daily Login | 400 Credits | # Species Source: https://docs.anehud.com/getting-started/operation/species ### Species Owner
Species Owner is an individual that has moderator rights to adjust values that extend beyond the Species Overriding and as such should exercise discretion in adjusting since changes affect all profiles of that species. Species Owners currently are defined at the time of species creation; moderation of the species is accessible from the main menu of the HUD. Values that currently can be moderated are: * **Ovulation Cycle** : the amount of time before ovum is made available for pregnancy * **Ovulation Count** : the number of ovum generated at the beginning of the cycle * **Ovulation Period** : the duration which the ovum lasts before expiring * **Gestation Period** : the duration an embryo requires before laboring * **Growth Period** : the duration for a profile to become full adult * **Uterus Size** : the size of the uterus in milliliters which also defines initial penis size * **Embryo Size** : the size of embryo before laboring * **Embryo Type** : either viviparous or oviparous birth * **Species Stats** : defines maximum stat values once reaching adult (see below) * **Species Fluids** : defines fluid properties on multiple fluid types (see below) ### Species Stats Stats are represented with percentages but their implementation is more involved than simply increasing or decreasing by a percentage. All stats are represented with points, the default being 1000 for each stat for every species as a baseline value; points are measured in seconds, meaning if the baseline is 1000, external forces must wait at least 1000 seconds to have 100% affect. The baseline should be considered the average human expectation for vitality, defense, arousal vaguely meaning to use sensible values. Values that can be moderated: * **Vitality** * **Strength** * **Defense** * **Arousal** * **Essence** * **Conscious** An individual's stats can be affect by external sources using the aforementioned point value system; having any stat too low or too high will affect other stats and how AnE responds. If you are a scripter, you can procure a copy of the Builders Kit from the [Marketplace](https://marketplace.secondlife.com/p/AnE-Builders-Kit/21858286). ### Species Fluids Fluids can have many purposes which makes setting them appropriately important; the most prominent fluid that should be defined for the species is the Essence and Nectar fluids. There will be overrides for the individual character, but what is set here will become a character's defaults. Upon accessing a fluid property, defaults based on research will be shown that can be used as a baseline. Fluids that can be moderated: * **Blood** * **Nectar** * **Saliva** * **Semen** * **Urine** Values that can be moderated: * **Color** * **Scent** * **Flavor** * **Acidity** * **Viscosity** * **Translucency** # Species Compatibility Source: https://docs.anehud.com/getting-started/operation/species-compatibility Species are defined as either a purebreds which will have a taxonomical classification, or defined as hybrid in which there will be no classification but instead a list of other species which the hybrid is based on. Purebreds have more and more compatibility with another species the further down the taxonomical classification they match on; Hybrid are only compatible with others of their own species (but this does not mean they can not be made compatible by the various options that are provided such as partnering, forced compatibility, breeding gardens)

Kingdom

# Species Overriding Source: https://docs.anehud.com/getting-started/operation/species-overriding Species overriding allows you to adjust reproduction to something more desirable than what your species defaults currently are.
* **Ovulation Cycle defines the full cycle before more ovum may be generated.** Minimum value is 4 days. * **Ovulation Period is the amount of time that ovum may be generated during the cycle.** Maximum value is the ovulation cycle. * **Ovum Count is the number of births you may have at one time.** Maximum value is 1/10th your ovulation cycle. * **Gestation Period is the pregnancy time before birth.** Minimum value 1/10th your ovulation period. # Packs Source: https://docs.anehud.com/getting-started/packs You can create or join a pack; having a pack is like having a closer family. You must have another individual nearby to create a pack as the alphas of the pack and can have a maximum of nine individuals that you can invite. After pack creation, each individual will be added in as an OMEGA, after the fourth addition, your existing OMEGA will become your BETA; an ALPHA must nominate a BETA to take their position if leaving. Packs have a slight compatibility boost with others in the pack and you are always able to instantly teleport to your pack mates when RLV is enabled. ### Create
To create a pack, you must have another individual to start the pack with; after creating a name, the HUD will attempt to locate another nearby to accept entering the pack with. * **Invite** You can invite up to 9 individuals to the pack; the initial role a new pack member take is Omega. Only after inviting another individual to the pack does that member get promoted to Beta status and the newest member again Omega. * **Leave** You may leave your pack at any time; however, if you are an Alpha, you must first select your successor from the group of Betas. If you do not have any Betas in your pack, then the pack is disbanded and the other Alpha (and Omega if having one) is removed. #### Members This will show all your members currently in your pack; upon selection, you will have the following options: * **Remove** Only available to Alpha members; Alpha members cannot remove the other Alpha. * **Profile** Displays the profile of that individual. * **Teleport To** You will be teleported to the last position known to the HUD. # Stats HUD Source: https://docs.anehud.com/getting-started/stats-hud Be sure to add the HUD to your outfit (or ensure it attaches to the same attach point as the AnE HUD)

HUD Stats Bar

**GREEN**: Fertile\ **RED**: Health\ **TEAL**: Defense\ **YELLOW**: Consciousness\ **BLACK**: Strength\ **PINK**: Arousal\ **WHITE**: Essence **With the Stats HUD you now have indicators of your characters stats:** * The green bar will show up if you are in a fertile state. * The red bar shows your current health; this stat defines your character life, if it should drop too low your character may actually pass away and no longer be useable. * The teal bar shows your current defense; this stat gives you the option to respond in certain situations, if it drops too low you will not have an option to attempt resisting. * The black bar shows your current strength; this stat determines the successfulness of an action you may take, it lowers based on how much effort was required to take that action regardless if it was successful or not. * The pink bar will show your current arousal; this stat determines when you may climax or climax involuntarily, the higher the value the more essence that is transferred and higher probability of conception. * The white bar will show your current essence; this stat is the amount seed available, having maximum arousal ensure the most amount of essence transferred on climaxing. Having maximum arousal ensures you are giving the maximum amount of your seed to your partner per climax; which ensures a better probability of conception. # 👋 Welcome to the AnE Fertility and Roleplay System Source: https://docs.anehud.com/index ## Overview > AnE is a comprehensive all-in-one Fertility HUD for Males, Females, Hermaphrodites, Andromorphs, and Gynomorphs to supplement your role-playing with menus to engage with your partner, and others while flirting with the chance of pregnancy. > > Using the HUD's intercourse functionality, you can augment your role-play messages that you and your partner receive using various story options; you can mount, penetrate, thrust, climax, and then pull out or continue for more fun. > > The risk of pregnancy is real, and your births construct a family tree that is visible to other AnE users. This is MORE than a Fertility HUD; a complete roleplaying system that features stats integration, item usage, and a customizable roleplay titler; the possibilities are endless. ## Quick links Explore everything the AnE system can do. Get help and reach out for support. ## Get Started We've put together some helpful guides for you to get setup with our product quickly and easily. Create your character and start using the HUD. Learn how to operate the HUD day to day. Understand fertility, pregnancy, and birth. # Aging Potion Source: https://docs.anehud.com/items/aging-potion Use a two-times-potency Aging Potion to increase your character's aging rate. Aging Potion advertisement The Aging Potion doubles your character's aging rate from the moment you consume it. It does not instantly double your character's age, and consuming more than one potion does not stack the effect. See [Characters](/getting-started/operation/characters#aging) for more information about aging. # Condoms Pack Source: https://docs.anehud.com/items/condoms-pack

Condoms Pack AD

Condoms Pack to prevent conception; each condom is guaranteed for one time use, overfill or repeated use may reduce efficacy. Condoms can only be used during intercourse; on climaxing you will receive notice of how much semen was retained by the condom or if the condom may have broke.
# Fluid Container Source: https://docs.anehud.com/items/fluid-container

Fluid Container AD

Multipurpose container holds 250ml of 10 different fluid sources; bar on side indicates color and fill percent of fluids collected, floating text above item will give more detailed information about the fluid(s) contained. # Paternity Tester Source: https://docs.anehud.com/items/paternity-tester Paternity Tester to perform DNA tests on births to determine the father; the tester item will record up to five entries. You may share the tester with other users for them to test their births or to just share your records with those interested to view for themselves. Births that are finally converted/assumed to profiles will be marked as EXPIRED on the tester.
# Poison Apple Source: https://docs.anehud.com/items/poison-apple

Poison Apple AD

This is a potent poison to bring swift death; poison will bring instant death to any character. Purpose behind this is to free up some space for new [characters ](/getting-started/operation/characters)or clear out ones no longer used.
# Breeding Gardens & Forests Source: https://docs.anehud.com/optional-add-ons/breeding-gardens-and-forests With the AnE Breeding Seed you can create a Breeding Garden on individual parcels or a Breeding Forest on full sims; breeding Gardens and Forests increase your compatibility the more individuals that are present; host your own breeding event and watch your compatibility increase with each individual that attends! Gardens are searchable through the normal search method. You must rez the seed on the ground to setup; choose a location you would like users to teleport to (only applies if user has RLV enabled). You may only create a Breeding Garden or Forest on an **Adult sim**; you will not be able to continue otherwise. Ensure that you are the owner of the sim or parcel, else change the Breeding Seed group to match the one set for the parcel or sim. Once everything is set, click the item icon the HUD to find the “Breeding Seed.” You will be given options to designate a full sim or parcel location as a breeding Garden or breeding Forest. Breeding Forests require at least half a sim and applies to the whole sim where Gardens will apply to individual parcels (a sim can have multiple breeding Gardens, but only if it is not itself a Forest). After selecting the Breeding Seed, you will be given a series of dialogs to designate the location as a breeding ground; the first dialog will ask what type of breeding ground, typically this will be a Garden but if having an area at least half the sim, will give the option of Forest. If selecting a Garden, you will be given the option to list the Garden publicly before creating (Forests are public by default). The final dialog will confirm your settings and location, click the “Plant” button to accept; the AnE Breeding Seed will transform to indicate success. You may only use the seed once per Garden or Forest; but you may always reuse the item to update the location teleport point, parcel name, listing status, or delete the Garden/Forest. ## Setting up your seed is simple!
* **Step 1: Rez out the “Breeding Seed” Ensuring that you are the owner of the sim or parcel, else change the Breeding Seed group to match the one set for the parcel or sim.**
![](https://wiki.anehud.com/lib/exe/fetch.php?w=400\&tok=269df1\&media=seed.png) * **Step 2: Click on the Item finder on the left side of the HUD as shown below.** * **Step 3: Once the HUD has found the seed you can go ahead and select it.** * **Step 4: This menu will ask if you are wanting to set up a Garden or a Forest. (Gardens are for parcels or areas less than half a sim, while Forests are for half a sim or larger.)**
![](https://wiki.anehud.com/lib/exe/fetch.php?w=400\&tok=f9d14f\&media=menu2.png) * **Step 5: This menu will ask if you are wanting to list this location publicly through the search.**
![](https://wiki.anehud.com/lib/exe/fetch.php?w=400\&tok=a28b29\&media=menu3.png) * **Step 6: Confirmation screen asking if you are wanting to plant the seed or cancel.**
![](https://wiki.anehud.com/lib/exe/fetch.php?w=400\&tok=00d3ab\&media=menu4.png) Once the seed is planted you are now done! Your seed should have sprouted a tree and you're free to pick up the item now. You are welcome to use the included sign to showcase how many AnE HUD individuals are using the system on your parcel/sim. If you ever change the name of your parcel or sim, want to remove the parcel or sim from public search, or even simply remove the parcel or sim altogether; all you need to do is simply rez the item back out and use the item search as before. The menu below will come up allowing you to do so. # Lovense Source: https://docs.anehud.com/optional-add-ons/lovense The steps below will walk you through linking your Lovense toys with AnE. This guide is assuming you are already familiar with linking of your toy on the Lovense mobile app. 1. Select the "Settings" menu icon from the HUD; the menu is accessible from the main menu if you are using the \[DEMO]

\[DEMO] HUD Menu

2. Select the "Services" button from the Settings menu. 3. Select the "Lovense" button from the Services menu. 4. Lovense service in the disconnected state will give the buttons "Show QR" or "Grab QR" (external browser); select one of these to connect using your Lovense mobile app. 5. Selecting "Show QR" will load the Media Prim to display the Lovense QR code; scan this code with your mobile app.

Lovense Mobile App

6. After scanning successfully; the menu dialog will update to show additional options along with displaying the available toys. (media prim will also automatically close if having selected "Show QR") 7. Any toys by default will be triggered by any arousal increases; if you would like to link your toy to match an orifice (which is indicated by default as "\[None]") so that it will only trigger by arousal increases from interactions with the respective stimulator, you can do this by selecting the "Toys" button. # RLV Outfits Source: https://docs.anehud.com/optional-add-ons/rlv-outfits Make use of RLV if you have multiple characters, outfits, or just a lot of clothes. The HUD will remember your outfit and ensure that you are always in character every time you log in or reset. You can follow the structure below for setting up RLV shared folders so that you can easily switch attachments on the HUD. 1. RLV Shared Folder Structure: **(see video Help > Videos > Shared Folders)** 2. Copy and paste links to attachments and not the actual attachment. 3. Folder nodes below *not* in bold are for user to label as desired. 4. Italicized folder names can be named however you like for the attachment. 5. **.on\_attach** detaches anything in the folder when attaching the items in parent folder and **.on\_detach** attaches anything in the folder when detaching the items in parent folder