# Builders Kit
Source: https://docs.anehud.com/development/builders-kit
Integrate AnE stats, discovery, and broadcast data into your own Second Life products.
The [AnE Builders Kit](https://marketplace.secondlife.com/p/AnE-Builders-Kit/21858286) provides scripts for integrating AnE into your own projects. It includes example scripts to help you get started.
## Stats script
The `ane.stats` script changes character stats in the region. Place it and the provided example script in a prim to test it. You need a basic understanding of LSL events and JSON.
Stats use points to represent percentages. A species normally starts with `1000` points per stat. AnE applies changes as a ratio to the character's current value.
* Send `-250` to reduce a stat by 25%.
* Send `750` to increase a stat by 75%.
* Stats are capped between 0% and 100%.
* Some stats affect others indirectly. For example, increasing arousal decreases defense.
* Profile modifiers and special items can change a character's stat ratios or values.
For example, applying `-250` to vitality at 40% reduces it to 30%.
## Discovery script
The `ane.discover` script finds companions in the region. Results use the user's UUID as the key and the companion object's UUID as the value. Results also include `count` and `handle` values. Use `handle` to identify the request in linked messages.
## Broadcast channels
The `ane.broadcast.example` script demonstrates these JSON broadcast channels:
```lsl Broadcast channels theme={null}
integer CHAN_BROADCAST_SETTINGS = -1537921548;
integer CHAN_BROADCAST_PREGNANCY = -1537921547;
integer CHAN_BROADCAST_STATE = -1537921546;
integer CHAN_BROADCAST_STATS = -1537921545;
```
# Developers API
Source: https://docs.anehud.com/development/developers-api
Read AnE stat broadcasts and build integrations that remain compatible with future updates.
AnE aims to keep integrations backward compatible. Design your scripts so you can update them when broadcast data gains new fields or behavior changes.
## Broadcasts
AnE usually sends broadcasts every five minutes, although some broadcasts occur more frequently. Broadcasts use JSON objects and can grow as new information becomes available. Process them in scripts with enough free memory.
## Stats
Stat broadcasts represent internal and external stats as decimal percentages. Query the companion when you need quantity values. Broadcasts also contain nonnumeric flags.
Some values can exceed `1.000` (100%). For example, the physical abdomen value can exceed 100% during a pregnancy.
```json Stats broadcast theme={null}
{
"channel": -1537921545,
"stats": {
"internal": {
"vitality": "1.000",
"strength": "1.000",
"defense": "1.000",
"conscious": "1.000",
"arousal": "0.000",
"essence": "1.000"
},
"physical": {
"abdomen": "0.000"
},
"flags": {
"fertile": false
}
}
}
```
# F.A.Q
Source: https://docs.anehud.com/development/faq
Is it possible to be the parents of a new species being created?
That feature was removed long ago so that users were not a child of another user when spawning a new character.
What is the purpose of having a partner?
The partner increases compatibility if breeding with another species different from your own or with lower compatibility.
When can I do lewd things with the HUD? The HUD says I am too 'young'
You can still use the HUD; if you are looking to build compatibility with a different species, now is best time for your character. So if you want to be more compatible with another species, now is best time to build that.
Not of age to conceive
Just means you are not able to become pregnant at the current time, but you're still able to use the HUD and build compatibility.
# Release Notes
Source: https://docs.anehud.com/development/release-notes
## 2025/07/28 - UPDATES
* **Replaced `AttachmentConstants` with `AttachmentTypeEnum`:** Removed deprecated interface and updated all references accordingly.
* **Code Cleanup:** Removed redundant null checks and added missing `use` statements for proper namespace resolution.
* **Updated `ProfileModelImpl` to Use UUIDs:** Replaced integer IDs with UUID strings; added optional `oldId` for legacy support. Constructor now generates UUIDs for new profiles.
* **Refactored `ProfileHelper` to Use String IDs:** Modified methods to handle string-based UUIDs instead of integers. Adjusted dependent logic, enums, dialogs, and updated composer dependencies.
## 2025/07/26 - RELEASE
This release focuses heavily on refining fluid container handling and enhancing roleplay mechanics. Key updates include improved fluid properties (like type, color, and scent), expanded plugin support for devices, and significant improvements to rendering and interaction logic. Penetration tracking and stimulator behavior were also streamlined for more accurate roleplay service performance. Several bugs were addressed around dialog naming and subscription cleanup, and logging was improved to aid in debugging and model traceability.
#### **Updates**
* Added `SexRifleDevice` plugin.
* **25.5.20.1**:
* Enhanced roleplay service with improved stimulator functionality and streamlined penetration handling.
* Added new projectile device plugins and revamped fluid container model.
* **25.6.15.1**:
* Added detailed fluid properties (type, color, scent, etc.).
* Updated various dependencies for improved compatibility and security.
* **25.7.13.1**:
* Added comprehensive fluid container rendering and interaction improvements.
* Introduced `RenderHelper` for shared logic and improved plugin dialogs.
* Updated dependencies to support these changes.
* **25.7.20.1**:
* Added `renderFluidContainerUsage` for better rendering consistency.
* Improved `updateEvent` logic and arousal adjustments for better accuracy.
* **25.7.22.1**:
* Improved texture handling and dynamic color setting in fluid containers.
* Enhanced container state display and fixed issues in `doText`.
* Fixes applied for Essence Booster and RolePlayService stat transfer.
* **25.7.25.1**:
* Enhanced logging for debugging.
* Improved data model identifiers and fluid/genetics handling accuracy.
***
#### **Bugfixes**
* **25.7.9.1**:
* Standardized dialog naming using `setDialogName`.
* Cleaned up subscription logic (`on_created`, `on_destroy`).
* Improved modularity in birth offering logic.
***
#### **Refactors**
* **25.6.2.1**:
* Reorganized fluid classes and plugins with clearer naming and improved structure.
* Added new injector plugins and updated enums for consistency.
* **25.6.8.1**:
* Standardized method signatures and applied stricter typing.
* Introduced `readonly` stat classes and split extraction/injection logic.
* **25.6.22.1**:
* Improved fluid handling in `AbstractItemFluidTypeContainer`.
* Added support for fluid retrieval by ID or hash.
* Cleaned up header model implementation with proper overrides.
* **25.6.22.2**:
* Renamed `ContainerItemTrait` to `FluidContainerTrait` for clarity.
* **25.7.2.1**:
* Unified logic for orifice/stimulator tracking in penetration handling.
* Added support for `ItemObjectRifleFluidContainer`.
* Removed deprecated methods and added consistent overrides.
* **25.7.13.2**:
* Updated `SensorSearch` instantiation with null params for clarity.
* **25.7.18.1**:
* Improved attachment/detachment logic in `SexRifleDevice`.
* Cleaned up unused monitoring calls in `RunningState`.
## 2025/02/26 - BUG-FIXES
Simplified logic in OvipositionPlugin by replacing orifice penetration checks with state validation and minor refactoring for better readability.
Simplified dialog message handling and improved code readability across multiple plugin classes. Added modular dialog naming for better clarity and streamlined arousal logic in ProjectArousalPlugin.
25.2.25.1 Remove deprecated ProjectArousalPlugin and update related APIs
Deleted the legacy ProjectArousalPlugin and replaced its usages with updated implementations in external and related plugins. Adjusted dialog handling, improved modularity, and added directional control for project interaction logic.
25.2.26.1 Refactor dialog messages and actions in plugin classes.
## 2025/02/21 - RELEASE
**Fixes**:
* Updated button bar button orientation glitch causing buttons to not be right-side up when bar was positioned in any direction other than left-side. Updates:
* New [Knot-Tying](/getting-started/knotting-tying) capability when breeding for penetration of knot to engage RLV (with leash-like behavior) to keep both individuals together until the knot dissipates or is forcefully withdrawn.
* ProjectArousal plugin release to support PA2.
* New Ovum Exchange (Extractor/Implanter) device plugin to move ovum between characters.
**Notes**: If having purchased a plugin that was updated, these updates are always provided for free; a product will be redistributed if purchased through the SLMP (SecondLife Marketplace) or in-world vendor, else points will be credited if purchased through the [Rewards store](/getting-started/operation/ane-store).
Changes: \
• 24.10.10.4 Change sound action order for BarChange theme \
• 24.10.13.1 Remove unnecessary logging and update default profile values \
• 24.12.21.1 Upgrade dependencies \
• 25.1.14.1 Refactor method signatures and update service dependencies. \
• 25.1.20.1 Update type and service handling across multiple classes \
• 25.2.9.1 Refactor and enhance plugin and item handling. \
• 25.2.12.1 Refactor command handling and update dependencies \
• 25.2.12.3 Add ovum ampoule handling and improve interaction logic \
• 25.2.12.4 Add dynamic text updates for Ovum status \
• 25.2.14.1 Refactor and enhance functionality across multiple components \
• 25.2.15.1 Fix enum usage and correct embryo size calculation \
• 25.2.16.1 Updated ProjectArousal implementation to enable PA2 integration \
• 25.2.15.2 Corrected embryo size calculation \
• 25.2.16.2 Refactor plugin handling and update dependencies. \
• 25.2.16.3 Add knotting/tying functionality to Breed story. \
• 25.2.17.1 Refactor ProjectArousalPlugin to improve arousal tracking \
• 25.2.19.1 Refactor message formatting and adjust arousal stat increment. \
• 25.2.21.1 Refactor plugin attachment logic and update dependencies
## 2024/10/13 - RELEASE
**Features**:
* Copulate now engages Strength Stat to allow individual that did not initiate the copulation to resist based on character and/or species strength; resistance is pretty much futile if initiator’s species has more strength and resisting is not an option if your strength drops below 25% or your arousal is above 25%.
**Bugfixes**:
* HUD Bar gesture and texture has been fixed to allow swiping across the HUD to change direction and texture will update appropriately.
**Changes**:
• 24.10.10.1 Refactor gesture direction handling and exception updates
• 24.9.28.2 Remove group membership check for reward processing
• 24.9.28.1 Refactored RolePlayService to include new methods for checking strength and defense, and enhanced the resistance logic in CopulateState.
• 24.9.8.4 Fix changing the race within character creation causes an error
• 24.9.8.4 Update InitialState to use VersionHelper for version text
## 2024/09/08 - BUG-FIXES
Fixed a major bug that prevented users from getting a new copy of the AnE HUD upon attaching an older copy prior to the 09/01 update. Please reattach your HUD to receive an updated copy.
* Moved bar menu higher than stats hud
* Updated RLV Relay Settings dialog implementation
* Refractored RLV Relay permission handling
* Enhanced SettingsDialog with more granular permission management options and corrected menu logic.
* Removed check membership for SmartBots inviter
## 2024/08/11 - BUG-FIXES
* Update dependencies and refactor methods
* Enhanced pregnancy logging.
## 2024/08/10 - BUG-FIXES
* Disable aging in Profile Model
* Add species existence check and update product vend method
* Added fix for AnE Store
* Fix fluid collection and consolidate constants handling
* Added fix for Outfits
## 2024/08/10 - RELEASE
AnE has been under active development since our last release, and now the long-awaited updates are here for the first release of 2024; the high-level list of updates include:
**Performance:**
Migration to dedicated Intel based Google VM instances Enabling of multiple Cache implementations to increase processing speed
**Optimization**:
Unified API which has significantly reduced listening channels and provides a more robust system Secondary scripts are capable of auto-recovery restoring their state Scripts have been reworked to reduce memory and provide faster response times
**Visual/Audio**:
HUD Startup and Bar positioning sounds updated for better user experience Added quick access button for modifying Clothing/Outfits or click-hold for easy switching of Outfits HUD uses mesh instead of prims to facilitate improved texturing
**Bugfixes**:
RLV implementations (including Relay) have been reworked to be more responsive and provide a better user experience overall
**Features**:
RolePlayer allows for multi-color gradient titles and event-based popup icons RLV overlay vignette that adjusts alpha intensity based on arousal
**Deprecations**:
Species Taxonomy removed from implementations (data not deleted, just pending better future integration) Legacy plugins are updated due to security and interference concerns (attach legacy plugin to receive an updated copy from vendor)
**Work-in-Progress**:
Redefine of fluid properties and implementing of fluid side-effects Stats HUD redesign as a plugin for better user-experience Direct interface with familiar systems rather than requiring additional scripts
* Project Arousal
* Good Moaning
# Adoptions
Source: https://docs.anehud.com/getting-started/adoptions
Adoptions are another way to extend your family tree and have that ideal relative. You are able to adopt up to five individuals yourself but are able to be adopted indefinitely by others.
You may adopt others as a Master/Slave, Sibling, Parent, or Child relationship.
Search for an individual nearby, then from the menu you will have the option to adopt, the other individual must accept before the adoption will be added. The adoption will show as part of your profile listing.
# Attachments
Source: https://docs.anehud.com/getting-started/attachments
Attachments are third-party products that are command driven and do not have or require a plugin for controlling operation of.
You can add attachments to your character profile under the Characters > Attach dialog; they are organized based on function, type, and product variant.
Each attachment selected indicates that the specified product should be taken control of by AnE during the appropriate events.
You can have multiple attachments added for your character, but AnE is unable to determine if any one of these products is physically attached in world, so it is important to be specific with selecting attachments you use consistently as each additional attachment beyond two or three may start degrading performance.
**Current Attachment Support:**
* Genitals: PsiCorp, ONA, Sensations, Zaf
* CumCovers: BM
# Breeding
Source: https://docs.anehud.com/getting-started/breeding
Formerly known as (Copulation) is now identified as breeding for simplicity.
### Stories
Stories are role-play led engagements with another user; they typically lead to a climactic objective.
#### Choice Story
The Choice story allows for a customized role-play experience, allowing the initiator to dictate the direction of narration.
This story uses credits as a payment for narration generation and is billed to the initiator of the interaction session; there is a minimum of 600 credits required to select the Choice story.
Once selected, the initiator will be given a textbox prompt asking what they would like to do with the other user they are interacting with; after submission, the prompt will be enhanced and the initiator will be given a confirmation dialog if they would like to proceed. As the Choice story continues, each user will be provided a narration of how their partner's character reacted to their selection and be provided a dialog with how they wish to respond; the initiator of the role-play will always be provided the "Something else..." button to provide a means to shift direction of the role-play. The Choice story will try to meet the objective of the initiator's prompt(s) while working within the constraints defined under Settings > AI > Role-Play.
To assist a well constructed narration, it is recommended to fill out descriptors for species you create or updating those you have created; and to also define descriptors for your character.
# Command Line
Source: https://docs.anehud.com/getting-started/command-line
## Gesture Commands
To utilize the gesture, start every command in local chat with: **/ane**
* **mood** `{mood}`
* **change-mood** `{mood}`
Used in conjunction with the RolePlayer to display your mood with the \[mood] tag.
* **away** `{away message}`
Used in conjunction with the RolePlayer to display switch to away/inactive status with the option to display an away message with the \[away:text] tag.
* **change-outfit** `{outfit name}`
This command requires RLV enabled, you have to have an active profile, and the name of the outfit you wish to switch to; if the outfit does not exist for the character, you will get an error stating the outfit does not exist.
* **enable-characters** `{true/false}`
Will enable or disable character and outfit switching provided that RLV is enabled on your viewer.
* **enable-redirect** `{true/false}`
This allows any plugin to make use of the RLV capability to redirect your localchat text; specifically the AnE RolePlayer Plugin attachment makes use of this.
Make sure this is enabled before attaching the RolePlayer.
* **leave-character**
This can only be executed in running state and will leave your current character to put you back into the initial (or Lost Soul) state.
***
## Shared Folders
* **reset-character**
This will detach everything and reattach all attachments for your character including outfit.
* **strip-all**
This will remove all outfit clothing and undergarments; and then attach everything under genitalia. (similar to strip-underwear)
* **strip-outfit**
This will detach your outfit and attach your undergarments.
* **strip-underwear**
This will detach all outfit and undergarments.
* **wear-outfit**
This will detach any genitalia and undergarments and attach your current outfit.
* **reset-outfit**
Resets your current selected outfit.
* **close-browser**
This will close the media browser (in the event you accidentally closed the dialog :)
* **reset**
This will reset the HUD and refresh the current state.
* **help rlv-shared-folders-module folders**
This will display the folder structure needed in local chat to set up your shared-folders for RLV use.
* **help**
This will show the Help dialog menu.
# 🤰 Conception
Source: https://docs.anehud.com/getting-started/conception
Conception requires that an incubator contains ovum, regardless if the ovum was inserted or generated (happens for any gender that is identified having a vagina, and at the end of ovulation period); compatibility is checked against each ovum based on several factor that are described below after receiving essence fluids:
1. Ovum species falls within a similar taxonomic level to that of the essence provided or was generated by user that has pre-forced compatibility with species that essence was provided from
2. Ovum class and form variance from essence provided will either increase or decrease compatibility but will not preclude conception
3. User is within a designated Breeding Garden
4. User is partnered with individual the essence was provided from
# Character Compatibility
Source: https://docs.anehud.com/getting-started/conception/character-compatibility
Species match is determined first.
**Same species** → **100%**\
**Different species** → **50%**\
**If either species is a hybrid** → **25%**, unless both characters share the exact same hybrid species, which stays **100%**.
***
### Species Forced
Species Forced is gained through consecutive days of receiving that species’ semen by copulation or insemination.\
The required number of days is:
**min(Growth Period, Ovulation Cycle)**
Completing that full streak results in **100% forced compatibility** with that species.
***
### Class & Form Compatibility
Class and Form modify the species match using their complexity values.\
The compatibility factor uses the lower value divided by the higher value for both Class and Form:
```
(class_low / class_high) * (form_low / form_high)
```
***
#### Class Complexity
* Human — 1.0
* Demon — 1.2
* Daemon — 1.5
* Deity — 2.0
* Synth — 100.0
* Digital — 500.0
#### Form Complexity
* Human — 1.0
* Feral — 0.8
* Anthro — 0.9
* Taur — 1.1
* Shift — 1.2
* Monster — 1.3
***
### Example
Two characters share the same species and both are Feral.\
One has a Human class (1.0) and the other has a Daemon class (1.5).
Base compatibility:
```
100 * (1.0 / 1.5) * (0.8 / 0.8) = 66%
```
***
### Breeding Forests & Partners
Breeding Forests and Partners can each add up to **50% of the remaining incompatibility**.
Using the previous example:
* Remaining incompatibility: **34%**
* Partner bonus (100% partner compatibility): **17%**
* Final compatibility: **83%**
# Conception Competition
Source: https://docs.anehud.com/getting-started/conception/conception-competition
Defines one of the steps in determining conception probability.
Simple explanation of this is that the total amount of essence a male transfers to a female over a 5 day period is in competition with the existing amount of zero or more breeder’s essence that has also been there over a 5 day period, and thus affects the overall probability of any individual breeder’s essence of triggering a conception; the more of your essence that is present in the female compared to others, the greater the probability.
Female species' expected essence is the amount of essence a female expects to receive from a male (Breeder) of the same species; it can be achieved by the male having full arousal and full essence at the time of climax.
As an example, if your essence was the only essence in the amount of 70% the expected species essence amount, the probability would just be 70%; but if there was an additional 20% of other breeder essence (making the total essence 90% of the expected species essence), your essence is then 77% of the total (70% / 90% = 77%) essence (and therefore only has a 77% efficacy of your initial 70%) which brings the probability from 70% down to 54.4%.
Breeding an overly full uterus may start negatively affecting a female’s health level
# Conception Probability
Source: https://docs.anehud.com/getting-started/conception/conception-probability
Probability is calculated on the ovum rather than the individual; meaning that an individual may potentially be a surrogate mother of a different species, the compatibility is calculated against the ovum to host and the ovum to breeder combined.
The maximum compatible probability is 100%; there are currently no boosters. The order in which probability is calculated and how is as follows, and stacks with each layer: (i.e. calculation for each of the numbered items below (except #4) if the values were 50%, 90%, 150% respectively; the total compatible probability of conception would be the base of **100%** multiplied by 50% \* 90% \* 150% = 67.5% total probability)
Ovum source that is not from the same individual currently hosting the ovum, probability is calculated against the compatibility between species of the ovum and the host; if the species are the same, there would be no variation.
(Includes a partnered compatibility boost and any permanently forced and transiently forced compatibility at the time the ovum was generated)
Ovum species is calculated against the individual species that is breeding.
(Includes a partnered compatibility boost and any permanently forced and transiently forced compatibility at the time the ovum was generated)
Sum of essence transferred by the breeder over a 5 day period is divided by the total amount of essence the uterus is holding and by the amount that particular species uterus expects (different species have smaller/larger uteruses).
(This is the only compatibility calculation which allows a boost up to 200% to offset the previously calculated value; meaning more essence transferred, greater the probability)
| Your Total Essence | Uterus Total Essence | Uterus Expect Essence | Efficacy Percent | Conception Probability |
| :----------------- | :------------------- | :-------------------- | :--------------- | :--------------------- |
| 15 ML | 15 ML | 30 ML | 100 % | 50 % |
| 15 ML | 20 ML | 30 ML | 75 % | 38 % |
| 45 ML | 45 ML | 30 ML | 100 % | 150 % |
| 45 ML | 60 ML | 30 ML | 75 % | 113 % |
If probability is great enough for conception, the same probability value is checked against any potential hybrids that may be conceived between the two species (ovum and breeder); otherwise, the species will remain that of the ovum source species.
# Essence Retention
Source: https://docs.anehud.com/getting-started/conception/essence-retention
Essence Retention is the amount of essence remaining inside the uterus days after intercourse and is cumulatively calculated as part of the probability of conception.
The further out the days, the less efficacy a male’s essence will have on conception; which is why climaxing as much as possible every day remains an important factor for increasing probability on multiple points.
**The diagrams below show examples of how the amount of one male’s essence becomes less every day assuming that the male had full arousal and full essence upon climaxing.**
# Fluids & Stats
Source: https://docs.anehud.com/getting-started/fluids-and-stats
Fluids are configured at Species level as default values for newly created characters of that species and manageable by Species Owners; if no Species defaults exist, researched values are provided.
Every fluid is as unique as the defining properties and forever linked with the individual it was sourced from.
Fluids that are procured for containment will always retain their original properties and still reference the source character even if the character modifies their fluid properties at a later time.
## Stats
Stats add the element of role-playing into fertility and general character development; all stats are based off the species then plus or minus your individual character adjustments. Stats play a key role in how your character will be affected; an example, if your defense drops below 25% you may be unable to resist having intercourse…
If you were not given a copy of the Stats HUD or lost your copy; you can acquire a copy by clicking on the AnE HUD and clicking through the dialogs buttons: **Options > Extras > AnE Stats HUD**
Stats are represented with percentages but their implementation is more involved than simply increasing or decreasing by a percentage. All stats correlate with points, the default being 1000 for each stat for every species as a baseline value (these will be defined by species owners and moderated by admins to ensure appropriate values are maintained); and are adjusted per profile/character by a ratio and then added or subtracted from. Some examples are given in the following table:
| Stat Name | Species Based | Profile Ratio | Profile Ticks | Total Points |
| :-------- | :------------ | :------------ | :------------ | :----------- |
| Vitality | 1000 | 1.1 | -25 | 1075 |
| Defense | 1000 | 0.9 | +10 | 910 |
| Essence | 1500 | 1.0 | +5 | 1505 |
| … | 800 | 1.2 | 0 | 960 |
After a total point value has been calculated, your stat percentage determines your character overall stat value; example for any particular stat, if the total point value is 1200 and that stat percentage is at 50%, then the final calculated stat value is 600.
It is important to know what each of your stat point values are when making use of stat modifiers such as potions for example; if the potion will only increase a stat by 500 points, then that would not be enough to return the above stat example to the full 1200 (100%).
# 🪢 Knotting-Tying
Source: https://docs.anehud.com/getting-started/knotting-tying
### Knotting/Tying Mechanic in AnE
For species with a knot, the system allows you to physically remain connected to your partner for a short duration using RLV. This functions similarly to RLV leashes, keeping both avatars together until one of the following conditions is met:
* Arousal decreases enough to allow release.
* The connection is forcibly removed/pulled out.
This feature enhances immersion by simulating the natural mechanics of knotting in applicable species.
### How to enable this functionality
For this feature to work both individuals need to enable the function within the AnE HUD's menu.
**Individual with the knot will require one extra step.**
### If you have a Knot
You will navigate to **Profile** > **Change** > **Sexual Detail** > **Knot**
![]()
Enabling Knotting
### Enabling the FLV functionality of Knotting
You will navigate to **Settings** > **RLV** > **Restrictions** > **Movement**
![]()
Knotting RLV Functionality
For the person wanting to be knotted they only need to enable this function.
# 🎇 New to AnE?
Source: https://docs.anehud.com/getting-started/new-to-ane
**When you attach the HUD you will be in the “Lost Soul” state meaning you will need to create a character before taking advantage of the features of your purchase**.
**Once you click on the HUD you will get this pop-up menu:**
Everyone starts with 150 credits when you buy the AnE HUD. 20 of those credits would be for “Spawning” if you were wishing to create a new character from scratch!
### Pop-Up Menu Structure
**Here is a run down of all the buttons within that menu and what they do.**
* **Activate** - This option allows you to activate a character you have already created.
* **Settings** - This option allows you to change basic settings on the HUD, see here.
* **Assume** - This will create a new character that assumes the identity of a randomly selected birth from a randomly selected family. 10 credits required, see here.
* **Spawn** - This will begin the new character creation process, from scratch! Credits will be needed, see here.
* **Help** - Links to the wiki, discord, telegram. Standard help menu!
Majority of you will probably be picking “Spawn” as it gives you the ability to customize your character more than predefined options from a randomly selected family. Further down will walk you through the steps of “Spawning” a character.
### Choosing a Name
**As stated you are not required to specify a last name.**
### Choosing a Gender
**Here you have the option to choose any gender of your liking you best identify with. Below are descriptions of what these genders are.**
* **Andromorph** - Organism with male physical characteristics.
* **Female** - Organism that is biologically female, able to reproduce.
* **Gynomorph** - Organism with female physical characteristics
* **Hermaphrodite** - Organism that has both male and female biological parts.
* **Male** - Organism that is biologically male, able to fertilize eggs/ovum of a female.
### Choosing a Species
**Lets say you were a human; all you would need to do is type in human into the search bar as shown below\...**
\
Once you hit submit you will be brought to the selection screen. Here you can either choose an already created species or you can create your own with the "**CREATE**" button. In this case you can simply click on human since with this tutorial that is what we were wanting to select.
Wanting to create your own species? See here.
In some cases a species you may type in may not exist and you will receive this menu instead. You can try the search again in case you may have misspelt something, or you can simply create it as it does not exist yet. Also by creating a new species you become the species owner.

Wanting to learn more about Species Owners? Take a look here.
### Character Overview
If you had made any mistakes this is the time to make the changes else you may need to use more credits later on to do some tweaking, or contact a species owner to override something you may not agree with. You could also just create your own species all together and place your own values if you so desired.
### Are you Sure?
You will be prompted twice as a make-sure-measure you are OK with what you have created. If so quickly navigate through them by hitting "**Accept**" and acknowledge you will be using 20 credits of your stipend of 150 you received when you bought the HUD.
More on credits [here](https://wiki.anehud.com/doku.php?id=credits).
# 〽️ Operation
Source: https://docs.anehud.com/getting-started/operation
The HUD has a maximized and minimized state that is toggled by clicking on the center circle; the maximized state is only available during the normal operation, the will minimize when doing other activities or not having an active character.
When in maximized state, you have the option to change the orientation the bar is in by click holding from one side of the circle and dragging in the direction you want the bar to go; also known as a swipe gesture.
### Basic Operation
![]()
AnE HUD
1. ) [**Search function**](/getting-started/breeding) **-** Allows you to search Nearby, Globally, Current Online Users, and list of Fertile individuals.
2. ) [**Character Button**](/getting-started/operation/characters) **-** Gives you access to your current selected character. See.
3. ) **Consumables -** This button allows the HUD to search for any nearby or even attached items that can be used as part of the HUD.
4. ) **Plugins -** Allows you to access your current attached plugins settings. [See.](https://wiki.anehud.com/doku.php?id=plugins)
5. ) **Stats -** See your current characters stats. [See.](https://wiki.anehud.com/doku.php?id=stats)
6. ) **Settings Menu -** Access the HUD's general settings menu.
7. ) **Quick Breed/Quick Fuck -** HUD quickly does a nearby search of any potential breeding partners to copulate with.
8. ) [**AnE Store**](/getting-started/operation/ane-store) **-** Allows the user to buy actual items via credits.
9. ) **Outfits**
10. ) **Web -** Access AnE HUD's UI Interface
11. ) **Logout -** Leave your character and return to 'Lost Soul'
12. ) **Help -** General help and guides are located here.
### Swipe Gestures
Clicking and dragging your mouse on the HUD will allow the shortcut bar to appear.
![]()
Standard Position
* **Clicking and dragging downward.**
* **Clicking and dragging upward.**
* **Clicking and dragging left.**
* **Clicking and dragging right.**
# AnE Store
Source: https://docs.anehud.com/getting-started/operation/ane-store
You will be vended actual items upon purchase!
**Current Items/Products up for grabs!**
Wanting to know how to earn points for each one? Use the HUD, copulate with others get those points racked up!
| Store Items | Prices |
| ----------------------- | ------------ |
| Essence Booster | 200 Credits |
| It's NOT Mine“” Plugin | 2000 Credits |
| Project Arousal Plugin | 1000 Credits |
| Breeding Seed | 100 Credits |
| Condoms 5x Pak | 400 Credits |
| Fluid Bottle | 2500 Credits |
| Instant Fertility Pills | 500 Credits |
| Oviposition Plugin | 1500 Credits |
| Nectar Extractor | 2000 Credits |
| Paternity Tester | 400 Credits |
| Plan-B Pills | 800 Credits |
| Poison Apple | 990 Credits |
# Characters
Source: https://docs.anehud.com/getting-started/operation/characters
You can have up to 9 characters at any one time; if you wish to have more, existing characters must be removed.
Once you have created your initial character or activated a character, you can return back to the initial state by choosing Options from the HUD dialog to create additional characters or assume the identity of an existing birth.
### Aging
There are four stages of aging: Young, Adolescence, Young Adult, Adult. Fertility begins sometime during the Adolescence period.
Aging is based on species (different for each species) number of days till you are considered a full adult.
You retain species compatibility permanently when copulating before reaching Adult.
### Class/Form
Class and Form give some additional variants to creating your character; each having their own complexity ratio (CR) affect on stats, compatibility, and other factors. The individual affects will be listed below and may also be show on other corresponding pages:
* Compatibility is dividing smaller *Class/Form* CR by the larger CR: **1.5 (Daemon) / 2.0 (Deity) = 0.75 (75%) Compatibility**
* Incubator volume is multiplied by the *Form* CR: **30 ml (Incubator) \* 0.8 (Feral) = 24 ml**
| Class | Complexity Ratio |
| ------ | ---------------- |
| Human | 1.0 |
| Demon | 1.2 |
| Daemon | 1.5 |
| Deity | 2.0 |
| Synth | 200.0 |
| Form | Complexity Ratio |
| ------------ | ---------------- |
| Feral | 0.8 |
| Anthro | 0.9 |
| Human | 1.0 |
| Taur | 1.1 |
| Shapeshifter | 1.2 |
### Class of Character
List of classes your character can be with their definitions, in short what is your character? Are you living, are you a synthetic or a god?
| Class | Definition |
| --------- | -------------------------------------------------------------------------------------------------- |
| Daemon | a divinity or supernatural being of a nature between gods and humans |
| Deity | a god or goddess |
| Demon | an evil spirit or devil, especially one thought to possess a person or act as a tormentor in hell. |
| Living | alive, living creature |
| Synthetic | made artificially |
# Credit System
Source: https://docs.anehud.com/getting-started/operation/credit-system
When buying the AnE vSynth HUD you are automatically loaded with 150 credits by default which allows you to spawn a character or even make changes to a character after creation.
Below are the debt charges of each transaction made by the system.
| Transaction | Debit |
| --------------------------- | ---------- |
| Character Birthing/Assuming | 10 Credits |
| Character Spawning | 20 Credits |
| Removing Adoption - Simple | 25 Credits |
| Removing Adoption - Forced | 50 Credits |
| Dissolving Partner | 25 Credits |
| Race Change | 10 Credits |
Currently credits are a 1 to 1 ratio to Lindens. (i.e **1L\$ = 1 Credit**)\
**THERE IS NO CASH-OUT**
## How to Earn Credits
Credits can either be bought via the Marketplace [here](https://marketplace.secondlife.com/p/AnE-Item-Gold-Coin-100/21096674) or they can be earned by doing certain tasks such as simply logging in and wearing the AnE system.
### How are credits given?
**Monday through Friday** credits will be rewarded depending on what actions you do on the HUD, it is as simple as just logging in for the day and having the AnE HUD attached!\
**Saturday through Sunday** there will be a random booster that will be dispensed upon login.
Weekend giveaways consist of either an Instant Fertility Potion or Essence Booster!
The table below are the current ways to earn Credits for character manipulation or buying items within the AnE Point Shop!
| Action | Credit Amount |
| ----------------- | ------------- |
| Breeding | 25 Credits |
| Child Birthing | 150 Credits |
| Birth Consignment | 250 Credits |
| Daily Login | 400 Credits |
# Species
Source: https://docs.anehud.com/getting-started/operation/species
### Species Owner
Species Owner is an individual that has moderator rights to adjust values that extend beyond the Species Overriding and as such should exercise discretion in adjusting since changes affect all profiles of that species.
Species Owners currently are defined at the time of species creation; moderation of the species is accessible from the main menu of the HUD.
Values that currently can be moderated are:
* **Ovulation Cycle** : the amount of time before ovum is made available for pregnancy
* **Ovulation Count** : the number of ovum generated at the beginning of the cycle
* **Ovulation Period** : the duration which the ovum lasts before expiring
* **Gestation Period** : the duration an embryo requires before laboring
* **Growth Period** : the duration for a profile to become full adult
* **Uterus Size** : the size of the uterus in milliliters which also defines initial penis size
* **Embryo Size** : the size of embryo before laboring
* **Embryo Type** : either viviparous or oviparous birth
* **Species Stats** : defines maximum stat values once reaching adult (see below)
* **Species Fluids** : defines fluid properties on multiple fluid types (see below)
### Species Stats
Stats are represented with percentages but their implementation is more involved than simply increasing or decreasing by a percentage.
All stats are represented with points, the default being 1000 for each stat for every species as a baseline value; points are measured in seconds, meaning if the baseline is 1000, external forces must wait at least 1000 seconds to have 100% affect.
The baseline should be considered the average human expectation for vitality, defense, arousal vaguely meaning to use sensible values.
Values that can be moderated:
* **Vitality**
* **Strength**
* **Defense**
* **Arousal**
* **Essence**
* **Conscious**
An individual's stats can be affect by external sources using the aforementioned point value system; having any stat too low or too high will affect other stats and how AnE responds. If you are a scripter, you can procure a copy of the Builders Kit from the [Marketplace](https://marketplace.secondlife.com/p/AnE-Builders-Kit/21858286).
### Species Fluids
Fluids can have many purposes which makes setting them appropriately important; the most prominent fluid that should be defined for the species is the Essence and Nectar fluids.
There will be overrides for the individual character, but what is set here will become a character's defaults. Upon accessing a fluid property, defaults based on research will be shown that can be used as a baseline.
Fluids that can be moderated:
* **Blood**
* **Nectar**
* **Saliva**
* **Semen**
* **Urine**
Values that can be moderated:
* **Color**
* **Scent**
* **Flavor**
* **Acidity**
* **Viscosity**
* **Translucency**
# Species Compatibility
Source: https://docs.anehud.com/getting-started/operation/species-compatibility
Species are defined as either a purebreds which will have a taxonomical classification, or defined as hybrid in which there will be no classification but instead a list of other species which the hybrid is based on.
Purebreds have more and more compatibility with another species the further down the taxonomical classification they match on; Hybrid are only compatible with others of their own species (but this does not mean they can not be made compatible by the various options that are provided such as partnering, forced compatibility, breeding gardens)
![]()
Kingdom
# Species Overriding
Source: https://docs.anehud.com/getting-started/operation/species-overriding
Species overriding allows you to adjust reproduction to something more desirable than what your species defaults currently are.
* **Ovulation Cycle defines the full cycle before more ovum may be generated.**
Minimum value is 4 days.
* **Ovulation Period is the amount of time that ovum may be generated during the cycle.**
Maximum value is the ovulation cycle.
* **Ovum Count is the number of births you may have at one time.**
Maximum value is 1/10th your ovulation cycle.
* **Gestation Period is the pregnancy time before birth.**
Minimum value 1/10th your ovulation period.
# Packs
Source: https://docs.anehud.com/getting-started/packs
You can create or join a pack; having a pack is like having a closer family. You must have another individual nearby to create a pack as the alphas of the pack and can have a maximum of nine individuals that you can invite.
After pack creation, each individual will be added in as an OMEGA, after the fourth addition, your existing OMEGA will become your BETA; an ALPHA must nominate a BETA to take their position if leaving.
Packs have a slight compatibility boost with others in the pack and you are always able to instantly teleport to your pack mates when RLV is enabled.
### Create
To create a pack, you must have another individual to start the pack with; after creating a name, the HUD will attempt to locate another nearby to accept entering the pack with.
* **Invite**
You can invite up to 9 individuals to the pack; the initial role a new pack member take is Omega. Only after inviting another individual to the pack does that member get promoted to Beta status and the newest member again Omega.
* **Leave**
You may leave your pack at any time; however, if you are an Alpha, you must first select your successor from the group of Betas.
If you do not have any Betas in your pack, then the pack is disbanded and the other Alpha (and Omega if having one) is removed.
#### Members
This will show all your members currently in your pack; upon selection, you will have the following options:
* **Remove**
Only available to Alpha members; Alpha members cannot remove the other Alpha.
* **Profile**
Displays the profile of that individual.
* **Teleport To**
You will be teleported to the last position known to the HUD.
# Stats HUD
Source: https://docs.anehud.com/getting-started/stats-hud
Be sure to add the HUD to your outfit (or ensure it attaches to the same attach point as the AnE HUD)
![]()
HUD Stats Bar
**GREEN**: Fertile\ **RED**: Health\ **TEAL**: Defense\ **YELLOW**: Consciousness\
**BLACK**: Strength\
**PINK**: Arousal\
**WHITE**: Essence
**With the Stats HUD you now have indicators of your characters stats:**
* The green bar will show up if you are in a fertile state.
* The red bar shows your current health; this stat defines your character life, if it should drop too low your character may actually pass away and no longer be useable.
* The teal bar shows your current defense; this stat gives you the option to respond in certain situations, if it drops too low you will not have an option to attempt resisting.
* The black bar shows your current strength; this stat determines the successfulness of an action you may take, it lowers based on how much effort was required to take that action regardless if it was successful or not.
* The pink bar will show your current arousal; this stat determines when you may climax or climax involuntarily, the higher the value the more essence that is transferred and higher probability of conception.
* The white bar will show your current essence; this stat is the amount seed available, having maximum arousal ensure the most amount of essence transferred on climaxing.
Having maximum arousal ensures you are giving the maximum amount of your seed to your partner per climax; which ensures a better probability of conception.
# 👋 Welcome to the AnE Fertility and Roleplay System
Source: https://docs.anehud.com/index
## Overview
> AnE is a comprehensive all-in-one Fertility HUD for Males, Females, Hermaphrodites, Andromorphs, and Gynomorphs to supplement your role-playing with menus to engage with your partner, and others while flirting with the chance of pregnancy.
>
> Using the HUD's intercourse functionality, you can augment your role-play messages that you and your partner receive using various story options; you can mount, penetrate, thrust, climax, and then pull out or continue for more fun.
>
> The risk of pregnancy is real, and your births construct a family tree that is visible to other AnE users. This is MORE than a Fertility HUD; a complete roleplaying system that features stats integration, item usage, and a customizable roleplay titler; the possibilities are endless.
## Quick links
Explore everything the AnE system can do.
Get help and reach out for support.
## Get Started
We've put together some helpful guides for you to get setup with our product quickly and easily.
Create your character and start using the HUD.
Learn how to operate the HUD day to day.
Understand fertility, pregnancy, and birth.
# Aging Potion
Source: https://docs.anehud.com/items/aging-potion
Use a two-times-potency Aging Potion to increase your character's aging rate.
The Aging Potion doubles your character's aging rate from the moment you consume it. It does not instantly double your character's age, and consuming more than one potion does not stack the effect.
See [Characters](/getting-started/operation/characters#aging) for more information about aging.
# Condoms Pack
Source: https://docs.anehud.com/items/condoms-pack
![]()
Condoms Pack AD
Condoms Pack to prevent conception; each condom is guaranteed for one time use, overfill or repeated use may reduce efficacy. Condoms can only be used during intercourse; on climaxing you will receive notice of how much semen was retained by the condom or if the condom may have broke.
# Fluid Container
Source: https://docs.anehud.com/items/fluid-container
![]()
Fluid Container AD
Multipurpose container holds 250ml of 10 different fluid sources; bar on side indicates color and fill percent of fluids collected, floating text above item will give more detailed information about the fluid(s) contained.
# Paternity Tester
Source: https://docs.anehud.com/items/paternity-tester
Paternity Tester to perform DNA tests on births to determine the father; the tester item will record up to five entries.
You may share the tester with other users for them to test their births or to just share your records with those interested to view for themselves. Births that are finally converted/assumed to profiles will be marked as EXPIRED on the tester.
# Poison Apple
Source: https://docs.anehud.com/items/poison-apple
![]()
Poison Apple AD
This is a potent poison to bring swift death; poison will bring instant death to any character. Purpose behind this is to free up some space for new [characters ](/getting-started/operation/characters)or clear out ones no longer used.
# Breeding Gardens & Forests
Source: https://docs.anehud.com/optional-add-ons/breeding-gardens-and-forests
With the AnE Breeding Seed you can create a Breeding Garden on individual parcels or a Breeding Forest on full sims; breeding Gardens and Forests increase your compatibility the more individuals that are present; host your own breeding event and watch your compatibility increase with each individual that attends!
Gardens are searchable through the normal search method.
You must rez the seed on the ground to setup; choose a location you would like users to teleport to (only applies if user has RLV enabled).
You may only create a Breeding Garden or Forest on an **Adult sim**; you will not be able to continue otherwise.
Ensure that you are the owner of the sim or parcel, else change the Breeding Seed group to match the one set for the parcel or sim. Once everything is set, click the item icon the HUD to find the “Breeding Seed.” You will be given options to designate a full sim or parcel location as a breeding Garden or breeding Forest.
Breeding Forests require at least half a sim and applies to the whole sim where Gardens will apply to individual parcels (a sim can have multiple breeding Gardens, but only if it is not itself a Forest).
After selecting the Breeding Seed, you will be given a series of dialogs to designate the location as a breeding ground; the first dialog will ask what type of breeding ground, typically this will be a Garden but if having an area at least half the sim, will give the option of Forest. If selecting a Garden, you will be given the option to list the Garden publicly before creating (Forests are public by default). The final dialog will confirm your settings and location, click the “Plant” button to accept; the AnE Breeding Seed will transform to indicate success.
You may only use the seed once per Garden or Forest; but you may always reuse the item to update the location teleport point, parcel name, listing status, or delete the Garden/Forest.
## Setting up your seed is simple!
* **Step 1: Rez out the “Breeding Seed” Ensuring that you are the owner of the sim or parcel, else change the Breeding Seed group to match the one set for the parcel or sim.**

* **Step 2: Click on the Item finder on the left side of the HUD as shown below.**
* **Step 3: Once the HUD has found the seed you can go ahead and select it.**
* **Step 4: This menu will ask if you are wanting to set up a Garden or a Forest. (Gardens are for parcels or areas less than half a sim, while Forests are for half a sim or larger.)**

* **Step 5: This menu will ask if you are wanting to list this location publicly through the search.**

* **Step 6: Confirmation screen asking if you are wanting to plant the seed or cancel.**

Once the seed is planted you are now done! Your seed should have sprouted a tree and you're free to pick up the item now.
You are welcome to use the included sign to showcase how many AnE HUD individuals are using the system on your parcel/sim.
If you ever change the name of your parcel or sim, want to remove the parcel or sim from public search, or even simply remove the parcel or sim altogether; all you need to do is simply rez the item back out and use the item search as before. The menu below will come up allowing you to do so.
# Lovense
Source: https://docs.anehud.com/optional-add-ons/lovense
The steps below will walk you through linking your Lovense toys with AnE.
This guide is assuming you are already familiar with linking of your toy on the Lovense mobile app.
1. Select the "Settings" menu icon from the HUD; the menu is accessible from the main menu if you are using the \[DEMO]
![]()
\[DEMO] HUD Menu
2. Select the "Services" button from the Settings menu.
3. Select the "Lovense" button from the Services menu.
4. Lovense service in the disconnected state will give the buttons "Show QR" or "Grab QR" (external browser); select one of these to connect using your Lovense mobile app.
5. Selecting "Show QR" will load the Media Prim to display the Lovense QR code; scan this code with your mobile app.
![]()
Lovense Mobile App
6. After scanning successfully; the menu dialog will update to show additional options along with displaying the available toys. (media prim will also automatically close if having selected "Show QR")
7. Any toys by default will be triggered by any arousal increases; if you would like to link your toy to match an orifice (which is indicated by default as "\[None]") so that it will only trigger by arousal increases from interactions with the respective stimulator, you can do this by selecting the "Toys" button.
# RLV Outfits
Source: https://docs.anehud.com/optional-add-ons/rlv-outfits
Make use of RLV if you have multiple characters, outfits, or just a lot of clothes. The HUD will remember your outfit and ensure that you are always in character every time you log in or reset. You can follow the structure below for setting up RLV shared folders so that you can easily switch attachments on the HUD.
1. RLV Shared Folder Structure: **(see video Help > Videos > Shared Folders)**
2. Copy and paste links to attachments and not the actual attachment.
3. Folder nodes below *not* in bold are for user to label as desired.
4. Italicized folder names can be named however you like for the attachment.
5. **.on\_attach** detaches anything in the folder when attaching the items in parent folder and **.on\_detach** attaches anything in the folder when detaching the items in parent folder
You can use the following command with the AnE gesture to the output below: **/ane help rlv-shared-folders-module shared-folders**
```
#RLV/.AnE
#RLV/.AnE/{character name}
#RLV/.AnE/{character name}/base
#RLV/.AnE/{character name}/base/.genitalia
#RLV/.AnE/{character name}/base/.abdomen
#RLV/.AnE/{character name}/base/.abdomen/010
#RLV/.AnE/{character name}/base/.abdomen/020
#RLV/.AnE/{character name}/base/.abdomen/030
#RLV/.AnE/{character name}/base/.abdomen/040
#RLV/.AnE/{character name}/base/.abdomen/050
#RLV/.AnE/{character name}/base/.abdomen/060
#RLV/.AnE/{character name}/base/.abdomen/070
#RLV/.AnE/{character name}/base/.abdomen/080
#RLV/.AnE/{character name}/base/.abdomen/090
#RLV/.AnE/{character name}/base/.abdomen/100
#RLV/.AnE/{character name}/outfits
#RLV/.AnE/{character name}/outfits/.underwear
#RLV/.AnE/{character name}/outfits/{Outfit}
#RLV/.AnE/{character name}/outfits/{Outfit}/.base
#RLV/.AnE/{character name}/outfits/{Outfit}/.on_attach
#RLV/.AnE/{character name}/outfits/{Outfit}/.on_detach
#RLV/.AnE/{character name}/outfits/{Outfit}/{Clothing}
#RLV/.AnE/{character name}/outfits/{Outfit}/{Clothing}/.on_attach
#RLV/.AnE/{character name}/outfits/{Outfit}/{Clothing}/.on_detach
```
**See example below.**
# Telegram Integration
Source: https://docs.anehud.com/optional-add-ons/telegram-integration
Telegram integration allows for interaction with inworld local chat and execution of commands to the HUD, and inter-HUD communication via the AnE Fertility HUD Telegram group; you do **NOT** have to have a Telegram account to use the inter-HUD communication feature, but you must have an account and linked with the HUD for inworld local chat and execute commands to the HUD.
***
You can communicate with the group using the Telegram gesture by typing:
```
/tg {and your message after}
```
\
If you wish to disable sending and receiving messages from the group, you can select **Settings** **>** **Services** **>** **Telegram** from the HUD dialogs and select **Group** to disable, similarly (if having the AnE gesture) you can type:
```
/ane telegram-group off
```
\
To enable inworld local chat, you **MUST** have a Telegram account that is linked with the HUD.\
\
You can go to **Settings > Services > Telegram** from the HUD dialogs and select Link to begin the linking process. You will be given a secret key in local chat which you will message the [@AnEHUDBot](https://t.me/AnEHUDBot) with; the link is successful when the bot greets you with your SL name.\
\
After linking, to make use of the inworld chat, you must have redirect turned on (which also requires RLV enabled) and you **MUST** be wearing the RolePlayer!
You can turn off the Telegram to HUD and HUD to Telegram chat relay without unlinking or removing the RolePlayer by typing:
```
/ane telegram-chat off
```
# ⁉️ Need Assistance?
Source: https://docs.anehud.com/overview/need-assistance
Needing any help? Message me in-world on SL\
SL In-World: [**NueFox (feral.ninetails)**](https://my.secondlife.com/feral.ninetails) **or** [**Krysune (darkwolfy.zuta)**](https://my.secondlife.com/darkwolfy.zuta)
## AnException
You received an error, then we're already looking at it; almost every error that occurs is logged and we are always monitoring to provide prompt resolution to the issue!
This page will provide a general explanation for errors, attempt to address specific errors where necessary, and explain what they mean to you and what do to when encountering : Most errors do not mean the HUD is broken, just a specific functionality is not working as intended; what to do and not do is summarized in this list:
* Vending yourself a new copy will NOT resolve your issue; errors are generated from the backend and will not resolve by you getting a new copy.
* Reporting the issue in the Discord channel or directly to any of the developers or task force members along with the timestamp and steps to reproduce can expedite the resolution process.
# ✨ Our Features
Source: https://docs.anehud.com/overview/our-features
## Features
* **Genders:** Supports all genders (Males, Females, Hermaphrodites, Andromorphs, Gynomorphs).
* **Breeding Gardens:** Designate areas for increased compatibility that grow with traffic. Use the buff with potential partners or others nearby.
* **Multiple Copulations:** Engage with multiple partners simultaneously. Tracks which orifices are used by whom and advanced event chaining allows shared orgasms.
* **RLV Bellies:** Calculates abdomen sizes based on pregnancies and fluids (anal, oral, vaginal).
* **Searching Capabilities:** AnE HUD offers Global, Nearby, Garden, and Online User searches with fertility status.
* **RLV Character/Outfit Switching:** Easily switch avatars and outfits. Allows clothing stripping during intercourse.
* **Items:** Provides features like Aging Potions, Essence & Arousal Boosters, and other consumables.
* **Breeding Stories:** Integrates character aspects into a dialog-driven story for enhanced roleplay.
* **Realistic Compatibility:** Uses taxonomical classification and character attributes to determine compatibility.
* **Pregnancy:** Complex system involving multiple compatibility factors. Refer to the wiki for details.
* **Family:** Join a family by accepting a birth offer after sexual intercourse. Options to choose Spawn if no family is found. Contact creator for adding new species.
* **RolePlayer:** Displays character info above your head with customizable display, including OOC and Away statuses.
* **Stats HUD:** Shows real-time stats (health, defense, consciousness, strength, arousal, essence, fertility) with a minimal design.
***
**What To Expect:**
* Wear the HUD directly from inventory; no need to unpack.
* HUD attaches to the lower center of the screen.
* Refer to the Manual for menu guidance.
***
Join the AnE Fertility HUD Group for updates, changes, and help from other users. For assistance or suggestions, contact the creator.
# Plugins
Source: https://docs.anehud.com/plugins
* [Ovum Exchanger](/plugins/ovum-exchanger)
* [RolePlayer Plugin](/plugins/roleplayer-plugin)
* [Nectar Extractor Plugin](/plugins/nectar-extractor-plugin)
* [Oviposition Plugin](/plugins/oviposition-plugin)
* [Good Moaning Plugin](/plugins/good-moaning-plugin)
* [Project Arousal Plugin](/plugins/project-arousal-plugin)
* ["It's NOT Mine" Plugin](/plugins/its-not-mine-plugin)
# Good Moaning Plugin
Source: https://docs.anehud.com/plugins/good-moaning-plugin
![]()
GOOD MOANING AD
Link with “Good Moaning” HUD for a more immersive experience; wear as an attachment anywhere. Moaning adjusts based on arousal, penetration causes a scream and turns on butt bumping sounds. This is a must have for that sensual audible experience!
# It's NOT Mine Plugin
Source: https://docs.anehud.com/plugins/its-not-mine-plugin
![]()
It's NOT Mine Plugin AD
Link with “It's NOT Mine!” body cum for a more immersive experience; wear as an attachment anywhere. Climax multiple times to add those layers of cum; penetration shows cum inside else it goes wherever you desire! ;)
# Nectar Extractor Plugin
Source: https://docs.anehud.com/plugins/nectar-extractor-plugin
![]()
Nectar Extractor AD
Nectar Extractor is a plugin designed to persist the arousal at a desired level while the device extracts the female lubricant fluids into an internal reservoir until full; indicators revealing the personalized color of nectar being collected will show the arousal level set and level of fluid collected.
Touch access of the device allows any individual to utilize the device at any point to retrieve what has been collected from the system into a container; any retrieval will trigger attaching the container followed by a pressurized blowoff with disconnection and adjusted fluid level indicators both on the system and the container that was filled.
Arousal level, system flush, and customization are all accessible through the plugin menu; the shaft, system, and quick connect valve are customizable to color and the device is scalable through the HUD for best fit; all settings can be stored and transferred between devices but only one device may be used per character if the system is already containing fluid, else it must be flushed to be utilized by another individual.
# Oviposition Plugin
Source: https://docs.anehud.com/plugins/oviposition-plugin
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Oviposition Plugin AD
Oviposition is the long awaited plugin for giving births in the form of an egg; this plugin allows you to transform your births into the form of an egg which can be given to another user to create their character from or just fill your nest with. Currently, the plugin will allow any species to have their births in the form of an egg but only the female or one that labored the pregnancy is able to actually make use of this plugin.
The process of actually laying eggs can be handled one of two way, either during the birthing state or at any point by selecting the plugin from the plugin menu dialog. For this process to be successful, you must be allowed to rez object on the land; once an egg is rezzed successfully, the birth information which will appear above the egg and renamed to the name of the birth for easy inventorying. If you wish to rename the birth or change the floating text, all this can be handled by clicking on the egg after it has been initialized and you are currently in the normal running state.
For a user to assume the identity of the birth:
* The user must currently be in the initial state
* The user must be in possession of the egg and rezzed on land (which is recommended) or attached
* The user must then click on the egg and follow the dialogs to assume the identity of the birth
# Ovum Exchanger
Source: https://docs.anehud.com/plugins/ovum-exchanger
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AnE Ovum Exchanger
**Requirements:**
* You must have the AnE HUD attached to use this device.
#### **Access**
Upon attachment, a menu should appear for operation. If it does not, or if you close the menu, you can reopen it by:
* Clicking the device directly.
* Selecting the plug icon in the AnE menu and choosing the plug-in.
#### **Operation**
* Ampoules function as a **one-time use**. They either **extract all** or **implant all** ovum at once—no partial transfers.
#### **Requirements for Extraction/Implantation**
* You must be **within 2m** of your target.
* The target must have an **active character** that is **female** or another gender with a vagina.
* The target's **vagina/uterus must be unoccupied** (not obstructed by attachments or intercourse).
#### **Usage**
**If an empty ampoule is attached to the gun:**
* Select **Extract** and choose a target. Extraction happens immediately.
**If a filled ampoule is attached to the gun:**
* Select **Implant** and choose a target. Implantation happens immediately.
**If no ampoule is attached to the gun:**
* An ampoule must be attached, either by wearing it or rezzing it on the ground before use.
#### **Analyzing an Ampoule**
* Ampoules can be inspected like any other item.
* Viewing an ampoule will whisper in chat, detailing the **species** and **origin of ovulation** for each stored ovum.
* If an ampoule is attached to the gun, the gun itself can provide the same analysis.
# Project Arousal Plugin
Source: https://docs.anehud.com/plugins/project-arousal-plugin
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Projct Arousal Plugin AD
Link with Project Arousal for a more immersive experience; uses Project Arousal Plugin Applier. Arousal level on Project Arousal controls AnE arousal level and vice-versa; use Project Arousal as a hack to get your arousal up fast!
# RolePlayer Plugin
Source: https://docs.anehud.com/plugins/roleplayer-plugin
The RolePlayer plugin provides a means to display your character information in a highly customizable format and represent your character in local chat.
## Redirect
Redirect allows your RolePlayer to represent what you type in local chat using your character name; this feature requires that you have RLV enabled on your viewer and redirection enabled by using the **/ane** gesture command: **/ane enable-redirect true**
Redirection is also used by the Telegram integration feature that allows you to interact with local chat from Telegram as if you were chatting from the viewer.
While having redirection enabled, you can make use of any of the tags listed below in your message which will get replaced when displayed in local.
#### EXAMPLE:
“The time here is \[date:time]…” > “The time here is 10:05PM…“
Additionally, shouting or whispering is also possible by starting your message with less-than `<` to shout or greater-than `>` to whisper (can think of these like a megaphone; text on the larger side is louder, text on the smaller side is quieter)
## Statuses
There is an active status and an inactive status (“away” status); you can customize how the text and color is displayed on each.
Though you can quite literally put what you want in these, its purpose was to display the tags listed below; you can use a template below to get an idea how the tags work on the RolePlayer. When changing your active or inactive title, your original will be printed in local chat for reference or to copy/paste for modifying.
You can change between these status using the **/away** and **/back** gestures; the /away gesture allows you the option to specify a reason why you went away (i.e. /away “getting food!”) but must have the \[away:text] tag in your inactive title.
## Templates
**Simple Template:**
```
~[mood]~
[fullname]
[class] / [form]
[gender] [species]
[is:public]
```
**Complex Template:**
```
[is:public]
[fullname] ([gender])
[class] / [form]
[[mood]] [species]
[is:fertile] [is:pregnant]
[stat:arousal] | [stat:essence]
```
**Stats Template**
```
[is:public]
[fullname]
[is:fertile] [is:pregnant]
[stat:vitality] | [stat:strength] | [stat:defense]
[stat:arousal] | [stat:essence]
```
## Tags
* **\[fullname]** - Full name of your character.
* **\[maturity]** - Maturity of your character (Young, Adolescent, …)
* **\[gender]** - Gender of your character (Male, Female, Herm)
* **\[class]** - Class of your character (Living, Demon, …)
* **\[form]** - Form of your character (Human, Anthro, …)
* **\[race]** - Race of your character
* **\[species]** - Species of your character
* **\[mood]** - Mood that is set with gesture /mood “Happyish”
* **\[stat:arousal]** - Displays arousal percentage
* **\[stat:essence]** - Displays essence percentage
* **\[stat:defense]** - Displays defense percentage
* **\[stat:strength]** - Displays strength percentage
* **\[stat:vitality]** - Displays vitality percentage
# Accounts & profiles
Source: https://docs.anehud.com/system-guide/accounts-and-profiles
Understand the difference between your account and characters, and manage relationships, trust, roles, and settings.
Your account represents you in the virtual world. Your character profile represents the persona you play. One account can own several characters, but only one character can be active at a time.
## Account vs. character
* Your **account** is created automatically the first time you use the companion. It stores information shared by all your characters, including unlocked rewards, special roles, and your active character.
* A **character**, also called a profile, stores an in-character persona's name, species, body, class, stats, relationships, and history.
## Create and switch characters
* The companion guides you through creating your first character the first time you wear it.
* From the main menu, you can create more characters when your account allows it, switch your active character, or resume an existing character.
* You can also assume a character from a nearby egg or another hand-off. This is how you can begin playing a newly born character.
## Relationships and trust
* You can link characters as **partners**. The relationship appears for both characters automatically.
* You can mark another character as **trusted**. Trust can relax certain interaction or exchange limits between your characters.
* Parent and child links can result from adoption or birth. These relationships affect genetics and ancestry.
## Packs
Characters can form a named pack with an Alpha, optional Betas, and Omegas. See [Packs](/getting-started/packs) for the full walkthrough.
## Special roles and permissions
Some accounts receive extra roles for moderation, private testing, or access to experimental features such as the AI companion. These roles are granted individually and do not change the regular player experience.
## Settings
Accounts and characters have separate settings for notification preferences, content limits, and feature toggles. You can change them from **Settings** on the main menu.
# AI role-play companion
Source: https://docs.anehud.com/system-guide/ai-companion
Use the optional AI narrator for freeform scenes, choices, and persistent scene memories.
The optional AI role-play companion can narrate freeform scenes, offer choices, and react like a live game master. It complements the standard menu-driven experience described in [Interaction & role-play lifecycle](/system-guide/interaction-and-roleplay).
## Start a narrated scene
If your account has access, a narrated scene type appears with the other options when you start an interaction with a partner.
During the scene, the companion can:
* Describe events in character.
* Offer a short list of actions or accept your own response.
* Handle dialogue, stat changes, and climaxes as the scene develops.
* Create a brief first-person memory and tags after the scene so meaningful moments can be recalled later.
Long scenes are condensed automatically to keep the narration coherent. Using the narrator may consume a limited account resource because each generated turn has a real cost.
## Content and access limits
The narrator respects the same body capabilities and content limits as standard scenes. It only offers actions that the participating characters can perform.
Access is granted per account. This experimental, opt-in feature does not replace standard scenes, so it is normal for some players not to see it.
# Attachable items & devices
Source: https://docs.anehud.com/system-guide/attachable-items-and-devices
What consumable items and attachable add-ons do, and how you use them.
How consumable items (pills, potions, fluid containers, and similar objects) and attachable add-ons (extractors, ovipositors, connected hardware, and similar devices) extend the companion.
## Items
Items are small in-world objects you can rez, wear, or hand to someone that add a one-off or limited-use effect. Typical items include:
* **Fertility Pills** / **Plan B Pills** — temporarily raise or lower your fertility for a limited number of uses.
* **Condom Pak** — a supply of protection against conception, used up as it is worn.
* **Fluid Bottle** — captures a sample of a fluid so it can be stored, given to someone else, or used later.
* **Ovum Ampoule** — carries a stored egg cell for later use, such as assisted conception.
* **Paternity Tester** — checks parentage between a child and a candidate parent.
* **Poison Apple** — a novelty consumable with a harmful in-character effect.
* **Transformation Potion** — a novelty consumable that changes appearance for a time.
* **Name Change** — lets you rename your character.
* **Egg** — represents an egg laid during an egg-laying scene; it can hatch into a birth later.
Each item has a limited number of uses or a quantity that goes down as you use it, and most open their own small menu when touched.
## Attachable devices and toys
Beyond the companion itself, you can attach optional add-ons that react to what is happening during a scene and add their own menu:
* **Extractors** (for example a nectar or spunk extractor) — capture a character's fluids into a container while active in a scene.
* **Ovipositor** / **Oviposition** add-ons — let egg-laying happen as part of a scene and produce **Egg** items.
* **Ovum Exchanger** — a device that lets ovum (egg cells) be exchanged between two characters directly, outside of a full scene.
* **Role Player** — an add-on that focuses on narration and role-play flavour around scenes rather than mechanical effects.
* **Kiss Arousal** — a small effect add-on that raises arousal from a kiss-style interaction.
* Connected/projectile-style devices — hardware toys or "shooter" props that inject or extract fluids from a distance rather than through direct touch.
* Third-party connected toys (see the companion's settings) can also react to scenes in real time, buzzing in sync with in-character events.
Add-ons are optional: you choose which ones to wear or attach, and each adds its own menu button alongside your regular companion menu. Some effects (such as lingering weakness from a harmful potion, or a "bio" style device applying a slow-changing effect over time) apply gradually and wear off or complete after a set duration.
# Companion web dashboard
Source: https://docs.anehud.com/system-guide/companion-dashboard
Open a live browser dashboard for your character, stats, abilities, settings, searches, and store.
The companion web dashboard is an optional second screen that mirrors your active character and in-world companion. It is different from the [web portal](/system-guide/web-portal), which handles one-time third-party account connections.
## Open the dashboard
From your character's profile menu, choose the option that opens the **Tree** web view. Your browser opens a one-time, time-limited link. You do not need to sign in separately.
## Dashboard panels
The dashboard can show:
* **Live status** — whether the companion is active and, during a scene, a live narration of what is happening.
* **Character sheet** — identity, species, form, class, region, parents, stats, fertility, pregnancy, and body growth.
* **Abilities** — available character abilities with the same controls as the in-world menu.
* **Genetics, pregnancies, and births** — family tree, pregnancy, and birth history.
* **Items and devices** — nearby usable items and worn attachable devices.
* **Settings** — account preferences, privacy controls, movement or RLV restrictions, and access permissions.
* **Search and discovery** — nearby, online, or fertile characters with compatibility information and interaction controls.
* **World presence** — community activity, busy regions, and common species.
* **Store** — your Credit balance and available purchases.
## Staying in sync
The page checks in with your in-world companion every few seconds. If the companion remains offline for several minutes, the dashboard pauses and shows the session as offline. Your character data is not lost.
## Privacy and security
The dashboard link expires and does not provide more access than your in-world menu. Settings submitted through the dashboard follow the same validation and permission rules as changes made in-world.
# Creating a species
Source: https://docs.anehud.com/system-guide/creating-a-species
A guide for species creators using the in-world creation wizard — truebred, hybrid, and composition hybrid.
This page walks you through making a new species and explains the three kinds you can create. You don't need any technical knowledge — just follow the prompts.
## 1. The three kinds of species
What *kind* of species you end up with is decided by **how many member species you add** to its recipe — you never set the "type" directly:
| Kind | Member species in the recipe | Example |
| ------------------------ | ---------------------------- | ------------------------------------- |
| **Truebred** | none (it's its own species) | Fennec, Sergal, Kobold |
| **Hybrid** (true hybrid) | exactly **2** | Fenser = Sergal + Fennec |
| **Composition Hybrid** | **3 or more** | Fenserbold = Sergal + Fennec + Kobold |
> A recipe with a **single** member isn't a valid species, so the wizard won't let you finish until you've either added **zero** members (a truebred) or **two or more** (a hybrid). The **FINISH** button stays hidden until the recipe is valid.
> **Each hybrid must use a unique set of species.** If a hybrid — true *or* composition — already exists with the **exact same set** of member species, the wizard won't let you create another one. Only *which* species are in the mix matters; the percentages are ignored. The check runs the moment you press **FINISH**, and you'll be told which existing species already uses that combination so you can adjust the members.
Every member in a hybrid recipe has a **percentage** (its share of the mix), and the shares always add up to **100%**.
## 2. Starting the wizard
When you begin, you're asked whether to **Clone** an existing species or start from **Basic**.
* **Basic** — build a brand-new species from scratch (covered below).
* **Clone** — copy an existing species as a starting point, give it a new name, and confirm. Handy when your new species is a small tweak of one that already exists. (See §7.)
Choosing **Basic** next asks: **Purebred** or **Hybrid?**
* **Purebred** → make a truebred (§3).
* **Hybrid** → open the composition builder to add member species (§4 and §5).
> **AI presets (right after you name the species).** Once you've named a new species, the wizard asks the AI to **prefill best-guess fertility values** based on the name (and any descriptors), then shows them on a **review menu** — each value is its own button. Tap a value to change just that one (the wizard asks for the new number and drops you back on the menu), and press **FINISH** when you're happy with them. The suggestions are always sanity-clamped to valid ranges, and if the AI is unavailable the menu simply starts from sensible defaults, so creation is never blocked.
## 3. Creating a truebred
A truebred is a species that stands on its own — it has no member species in its recipe.
1. Choose **Basic → Purebred**.
2. **Name** the species.
3. On the **review menu**, tap any **species specifics** value to adjust it, then press **FINISH** (see §2 and §6).
4. Optionally **define descriptors** (appearance tags) — you can describe the look in your own words and let the AI turn it into tags, or **Skip**.
5. **Review** the summary and confirm.
6. **Name the founding Mother and Father** — these two become the species' original ancestors (its root lineage). See §6 "Founding pair".
7. Confirm — the species and its founding pair are created together.
## 4. Creating a hybrid (two species)
A **true hybrid** blends **exactly two** species.
1. Choose **Basic → Hybrid** to open the composition builder.
2. **ADD** your **first** member species. The first member automatically holds the **remainder** of the mix, so you aren't asked for a percentage yet.
3. **ADD** your **second** member species. Now you're asked **what percentage** this species makes up — enter a whole number greater than 0 and less than the remaining amount. The first member's share shrinks automatically so the total stays 100%.
* *Example:* add Sergal first, then add Fennec at **70%** → the recipe becomes **Sergal 30% / Fennec 70%** (Sergal takes the leftover 30%).
4. With two members in the recipe, the **FINISH** button appears. Press it. (If those two species already form an existing hybrid, the wizard sends you back to adjust the members — see the uniqueness rule in §1.)
5. **Name** the species, then **review/adjust** the AI-suggested fertility values on the menu and press **FINISH** (§2, §6); optionally add **descriptors**, and **review**.
6. **Name the founding Mother and Father.**
### What's special about a true hybrid's founding pair
For a true hybrid, the founding pair's **lineage (genes)** is **bred from the two member species' own lineages** rather than starting fresh:
* **Mother** = member A's mother × member B's father
* **Father** = member A's father × member B's mother
You still **type the Mother and Father names** you want — only their ancestry is derived automatically, so a Sergal+Fennec hybrid is genuinely descended from both Sergals and Fennecs. The confirmation screen shows both the derived lineage and the names you chose.
> If one of the two member species has no lineage of its own to breed from, the wizard will stop and tell you, rather than create an incomplete species.
## 5. Creating a composition hybrid (three or more species)
A **composition hybrid** blends **three or more** species. The steps are the same as a true hybrid, you just keep adding members.
1. Choose **Basic → Hybrid**.
2. **ADD** the first member (it holds the remainder — no percentage asked).
3. **ADD** each additional member and give it a **percentage** (greater than 0, less than what's left). The first member keeps shrinking to hold the leftover so the total is always 100%.
* *Example:* Sergal (first), then Fennec **50%**, then Kobold **20%** → **Sergal 30% / Fennec 50% / Kobold 20%**.
4. You can keep up to **9** members. Each member's button shows its current percentage so you can see the mix at a glance. Selecting a member **removes** it (and its share returns to the first member).
5. Press **FINISH** (available once you have at least two members). If this exact set of species already exists as a hybrid, you'll be sent back to adjust the members (see §1).
6. **Name** the species, then **review/adjust** the AI-suggested fertility values and press **FINISH** (§2, §6); optionally add **descriptors**, and **review**.
7. **Name the founding Mother and Father** — for a composition hybrid these are ordinary named root ancestors (a fresh lineage), just like a truebred.
## 6. The questions every species answers
Whichever type you make, the wizard collects the same core details. It enforces sensible minimums/maximums for each and will re-ask if a value is out of range. These are pre-filled with the AI's suggested values right after naming (§2); on the review menu you can tap any one to change it, then press **FINISH**.
**Species specifics (reproductive profile):**
1. **Ovulation cycle** — how many days between cycles (minimum 4 days).
2. **Ovulation period** — the fertile window within the cycle.
3. **Ovulation count** — how many ova can be released.
4. **Gestation period** — how long a pregnancy lasts.
5. **Growth period** — how long offspring take to mature (at least the ovulation cycle length).
6. **Uterus size** — adult uterus volume in millilitres (an average adult human is \~60 ml, for reference).
7. **Embryo size** — the maximum volume an embryo can reach (within a min/max the wizard derives from the uterus size and ovulation count).
8. **Birth type** — how offspring are born:
* **Live** (live birth)
* **Ovum** (egg-laying)
**Descriptors (optional):** appearance/behavior tags. Describe the species in your own words and the AI generates a tag list you can keep or skip.
**Founding pair (Mother & Father):** every species is seeded with two original ancestors.
* **Truebred & Composition hybrid:** you name a Mother and a Father who become the species' fresh root lineage.
* **True hybrid:** you still name them, but their ancestry is bred from the two member species (see §4).
The species and its founding pair are always saved **together**, so a species is never left without its lineage.
## 7. Cloning an existing species
If your new species is close to one that already exists:
1. Choose **Clone** at the start.
2. **Search and pick** the species to copy.
3. Give the clone a **new name** and confirm.
The clone copies the original's recipe and specifics as a starting point. (Note: you can't base a new hybrid on an existing *composition* hybrid as a member — composition hybrids aren't offered in the member search — but you can clone one directly.)
## 8. Rules & tips at a glance
* **The type follows the recipe:** 0 members = truebred, 2 = hybrid, 3+ = composition hybrid. You never pick the type label directly.
* **AI presets save time.** Right after naming, accept the AI's suggested fertility values to skip the questions entirely, or customize them — the suggestions are always clamped to valid ranges.
* **Shares always total 100%.** The first member you add holds the leftover, so you only type percentages for the *additional* members.
* **Enter whole percentages** (e.g. `70`), greater than 0 and less than what's left. The first member can't drop to 0, so you can't give a later member the entire remaining share.
* **FINISH appears only when the recipe is valid** — i.e. two or more members for a hybrid.
* **Hybrids must be unique by their species set.** You can't FINISH a hybrid whose exact combination of member species already exists — percentages are ignored, only the set of species counts.
* **Up to 9 members** in a composition.
* **Remove a member** by selecting its button; its share returns to the first member.
* **Names matter:** always give real Mother and Father names — for a true hybrid these label a pair whose ancestry is bred from both member species.
*In short: pick Purebred or Hybrid, (for a hybrid) add two or more member species with their percentages, answer the species' reproductive details, optionally tag its appearance, and name its founding Mother and Father. The number of members you add decides whether you've made a truebred, a hybrid, or a composition hybrid.*
# Form shapeshifters
Source: https://docs.anehud.com/system-guide/form-shapeshifters
How a shifted appearance is kept separate from a character's real biology.
How a shifted appearance is kept separate from a character's real biology, so a disguise can change what a character *appears* to be able to do without ever changing what their body actually produces or can conceive.
## What shifting does
A shapeshifting character can wear a body that looks and behaves differently from their true self. Their **appearance** decides what they can offer and receive in a scene — a character presenting as male can act the part, and a character presenting as female can be approached that way. Their **true body** still quietly decides what actually happens underneath:
* A character who *looks* male but is really female won't produce anything when reaching a climax as a male would.
* A character who *looks* female but is really male can still be approached as one, but nothing they receive that way can ever lead to a pregnancy — it simply passes through unnoticed.
This means a shapeshifter can wear a disguise convincingly during a scene without their body ever betraying — or fully committing to — the part they're playing.
## Building a disguise
Shapeshifters can pick up new forms by sampling certain fluids from other characters — a taste, a touch, or a stored sample — provided the source is a kind of character close enough to their own nature. Copying from a fluid also quietly carries a trace of that character's lineage, which can matter later for family and parentage questions.
## Things to keep in mind
* Fertility shown on a profile always reflects the true body, even while a disguise is worn.
* Devices that capture fluid samples will still run while worn, but won't collect anything a shifted body can't truly produce.
* A shifted character's displayed parentage and lineage follow the disguise, not the true self — that part of the cover story is intentional.
# Interaction & role-play lifecycle
Source: https://docs.anehud.com/system-guide/interaction-and-roleplay
How the companion comes to life and how shared intimate scenes are experienced.
How the companion comes to life, how shared intimate scenes are driven, and how role-play flows through a scene.
## Waking up and the main menu
When you attach the companion it "wakes up" and, if this is your first time, walks you through creating a character. After that, touching it opens an interactive menu where you reach your profile, settings, searches, the store, help, and any add-ons you own. Between actions it sits in a calm, idle mode, quietly keeping your character's biology and stats up to date.
## Starting a scene with a partner
When another user of the system is nearby, you can begin a shared scene together. The companion looks at **both** characters — their bodies, forms, and the personal limits each of you set — and only offers actions that make sense for the two of you. Scenes are organised into kinds of intimacy (for example oral, penetrative, breeding, and egg-laying), each with its own set of moves.
## During a scene
* You pick moves from a menu; your partner sees and responds to what happens.
* Actions affect your **stats** — arousal builds, stamina drains, and so on.
* Reaching a climax can transfer **fluids** between characters, which is what makes conception possible (see [Reproduction & genetics](/system-guide/reproduction-and-genetics)).
* If you have add-on devices or an AI companion enabled, they react in real time — narrating, buzzing a connected toy, or triggering special effects.
* You can stop at any time; consent and your personal limits are always respected, and the scene ends cleanly, returning you to the idle mode.
## Your limits are always in charge
Everything offered during a scene is filtered by your body and by the content limits you configure. If something isn't possible or isn't allowed for your character, it simply won't be offered.
# Reproduction & genetics lifecycle
Source: https://docs.anehud.com/system-guide/reproduction-and-genetics
The full chain from intimacy to a new character: fluids, fertility, conception, pregnancy, birth, and inheritance.
The full chain from intimacy to a new character: fluids, fertility, conception, pregnancy, birth, and how a child inherits its traits and species.
## The life-cycle at a glance
1. **Fluids are exchanged.** During an intimate scene, reaching a climax can transfer fluids from one character to another.
2. **Fertility matters.** A carrier can become fertile on a cycle. When a fertile carrier receives the right fluids in the right place, conception may happen — it's a chance, not a certainty, and the odds depend on how compatible the partners are.
3. **Pregnancy begins.** If conception succeeds, the carrier becomes pregnant. The pregnancy grows over time and can be tracked.
4. **Birth.** When the pregnancy reaches term, the carrier gives birth. Depending on the species, this may be a live birth or an egg that hatches later.
5. **A new character is born.** The child inherits traits from **both** parents — its body form, lineage, and a blended **species makeup**. That child can be raised, named, and even adopted.
## Where things land
Your character's real anatomy decides where a deposit actually goes and whether it can lead to a pregnancy. If a spot can't carry, the deposit simply passes through without conceiving. This keeps outcomes believable regardless of appearance.
## Fertility, cycles, and control
* Carriers ovulate on a cycle; there's a fertile window when conception is possible.
* You can influence fertility with in-world consumables — for example items that boost fertility, and items that prevent conception. Barrier items reduce the chance of fluids reaching a fertile spot at all.
* You are always in control: you choose whether to pursue conception, and content limits and consent apply throughout.
## Inheriting a species
A child's **species makeup** is a blend of its parents' makeups. Purebred parents tend to produce purebred children of the same species; mixed parents can produce **hybrids**. How the blend works — and how "how compatible are we?" is calculated — is explained in [Species compatibility](/system-guide/species-compatibility) and [Creating a species](/system-guide/creating-a-species).
# Search & discovery
Source: https://docs.anehud.com/system-guide/search-and-discovery
Find characters, active regions, fertile partners, profiles, and community breeding locations.
Click **Search** on the main menu to find other characters and community-registered breeding locations. The menu also shows recent regional activity and the total number of characters.
## Search scopes
| Scope | What it shows |
| ------------ | ----------------------------------------------------------------------------------------------------------------------------- |
| **Region** | Active characters in your region, gathered from recent activity and a direct nearby scan. |
| **Global** | Regions with the most active characters. Select a region to teleport there when you wear a compatible teleport-assist device. |
| **Online** | Characters active anywhere within the last hour, with a link to start an instant message. |
| **Fertile** | Recently active characters who can currently conceive. |
| **Gardens** | Public breeding-friendly gardens and forests, including recent activity and teleport options. |
| **Profiles** | A character name search that works even when the character is offline. |
## Character results
Select a character to see their name, gender, species, and shared location. Depending on the result and your relationship, you can:
* Click **View Profile** to open their character sheet.
* Click **Breed** to send a nearby compatible character an interaction request.
* Click **Adopt** to offer a Master/Slave, Owner/Pet, or Parent/Child bond.
* Click **Block** to hide the character from your future search results.
Blocking only changes your own results. It does not notify the other person or prevent them from finding you.
## Register a garden or forest
Landowners and managers can register suitable land from **Gardens** while standing on the parcel.
* Moderate parcels register as a **Garden**. Large regions register as a **Forest**.
* You can rename a listing, change its visibility, update its landing point, or remove it.
* Recent activity affects the order of public listings.
See [Breeding gardens & forests](/optional-add-ons/breeding-gardens-and-forests) for setup instructions.
# How species compatibility works
Source: https://docs.anehud.com/system-guide/species-compatibility
A plain-language guide to the compatibility percentage you see when checking two characters.
How the system decides how compatible two characters are, species-wise — the number you see when you check breeding/mating compatibility. No math background needed; if you can read a pie chart, you're set.
## 1. Every character has a "species makeup"
Think of each character as a pie chart of what they're made of.
* A **purebred** is a single-flavor pie — 100% one species.
* *Example:* a purebred Fennec is **100% Fennec**.
* A **hybrid** is a mixed pie — slices of two or more species.
* *Example:* a "Fenser" might be **70% Fennec, 30% Sergal**.
That pie chart is the heart of everything below. We call it the character's **species makeup**.
## 2. Where the makeup comes from: your family tree
A character's makeup isn't just a label someone typed in — it's **inherited from the parents**, all the way back up the family tree.
The rule is simple:
> **You are 50% your mother's makeup and 50% your father's makeup.**
Apply that at every generation and it naturally blends down to the original **purebred ancestors** at the top of the tree.
### A quick example
* **Mom** is a purebred Husky → her pie is **100% Husky**.
* **Dad** is a "Sledge" hybrid → his pie is **60% Husky, 40% Malamute**.
* **Their child** is half of each:
* Husky: half of Mom's 100% (= 50%) **plus** half of Dad's 60% (= 30%) → **80% Husky**
* Malamute: half of Dad's 40% → **20% Malamute**
* **Child = 80% Husky, 20% Malamute.**
Notice the Husky slice grew past 50% because Husky came in from **both sides** of the family. That stacking is exactly the point.
## 3. The kinds of species
You'll see species described one of three ways. It just depends on how many ingredients are in the recipe:
| Kind | Ingredients | Example |
| -------------------- | ----------------- | ------------------------------------- |
| **Purebred** | 1 species | Fennec |
| **True Hybrid** | exactly 2 species | Fenser = Sergal + Fennec |
| **Composite Hybrid** | 3 or more species | Fenserbold = Sergal + Fennec + Kobold |
Each ingredient has a **percentage** (its slice of the pie), and the slices always add up to 100%.
* **Fenser** (true hybrid): **30% Sergal, 70% Fennec**
* **Fenserbold** (composite): **30% Sergal, 50% Fennec, 20% Kobold**
## 4. How compatibility is scored: the "shared slices" rule
To compare two characters, we line up their pie charts and look at the species they **both** have. For each shared species, we count **the smaller of the two slices** — because compatibility is limited by whoever brings *less* of it. Then we add those shared amounts up.
> **Compatibility = add up the overlapping slice of every species you share.**
> For each shared species, use the **smaller** of the two percentages.
That's it. The more species you share — and the bigger those shared slices — the higher the score.
### Why "the smaller of the two"?
Imagine two cups of juice. One is 70% apple, the other 50% apple. How much apple do they *truly have in common*? **50%** — you can only match up to the lesser amount. The bigger cup's extra apple has nothing on the other side to pair with. Taking the smaller slice keeps the score honest.
## 5. Worked examples
Let's use three characters:
* **A** = **30% Sergal, 70% Fennec** (a Fenser-type)
* **B** = **30% Sergal, 50% Fennec, 20% Kobold** (a Fenserbold-type)
* **C** = **100% Fennec** (a purebred Fennec)
### Example 1 — A with B
| Species | A | B | Shared (smaller) |
| ------- | --- | --------- | ------------------ |
| Sergal | 30% | 30% | **30%** |
| Fennec | 70% | 50% | **50%** |
| Kobold | — | 20% | 0% (A has none) |
| | | **Total** | **80% compatible** |
They share Sergal **and** Fennec, so the score is high. Kobold doesn't count — only **B** has it.
### Example 2 — A with C
| Species | A | C | Shared (smaller) |
| ------- | --- | --------- | ------------------ |
| Sergal | 30% | — | 0% (C has none) |
| Fennec | 70% | 100% | **70%** |
| | | **Total** | **70% compatible** |
They only overlap on Fennec, so the score is just that overlap: **70%**.
### Example 3 — two mixed grandkids
Breed A with C, and separately breed A with B, and you get two new characters:
* **D** (from A × C) = **15% Sergal, 85% Fennec**
* **E** (from A × B) = **30% Sergal, 60% Fennec, 10% Kobold**
| Species | D | E | Shared (smaller) |
| ------- | --- | --------- | ------------------ |
| Sergal | 15% | 30% | **15%** |
| Fennec | 85% | 60% | **60%** |
| Kobold | — | 10% | 0% |
| | | **Total** | **75% compatible** |
## 6. Things that are good to know
* **Same species = perfectly compatible.** Two purebred Fennecs share 100% Fennec → **100%**.
* **No shared species = zero.** A pure Kobold and a pure Husky have nothing in common → **0%**.
* **It's mutual.** Compatibility of A with B is always the same as B with A.
* **The score can't go over 100%.** It's a percentage of genuine overlap.
* **More shared species helps.** Sharing two species (Example 1) beats sharing one (Example 2), even when the headline species is strong — that's the system rewarding a richer common ancestry.
* **Distant ancestry still counts.** Because makeup is inherited, a species far up your family tree still shows up as a slice of your pie and can create compatibility you might not expect from the character's label alone.
## 7. Quick FAQ
**Q: My character is "a Fennec," so why isn't it 100% Fennec?**
Its *label* might say Fennec, but its **family tree** decides its makeup. If a grandparent was a hybrid, some of that mix is baked in, so the pie isn't pure.
**Q: Why did sharing a second species only some of the time help?**
The system always rewards shared species. In Example 1 the second shared species (Sergal) added a full 30%. If a shared species' slice is tiny on one side, it adds only that tiny amount — but it never *hurts*.
**Q: Does a bigger slice always win?**
Only the **overlapping** part counts. Being 90% Fennec doesn't help against someone with 0% Fennec — there's nothing to match. Compatibility is about what you have **in common**, not how strong any one trait is on its own.
**Q: Can two very different characters still score high?**
Only if they genuinely share a lot. Two characters that are mirror opposites (say, 90% Fennec / 10% Sergal vs. 10% Fennec / 90% Sergal) overlap only on the small matching parts — about **20%** — which correctly reads as "not very compatible," even though they technically contain the same two species.
*In one sentence: we turn each character into a pie chart of species, overlap the two pies, and add up the shared slices — bigger and more numerous shared slices mean higher compatibility.*
# System overview
Source: https://docs.anehud.com/system-guide/system-overview
A high-level map of the whole AnE experience and how the parts fit together.
A high-level map of the whole system. Read this first; the other pages in this guide zoom into individual features.
## What this is
AnE is a wearable companion system for a 3D virtual world. Once you attach it, it gives your character a living biology and a rich set of intimate, reproductive, and role-play features:
* A **profile** that stores your character's identity — species, body form, gender, class, appearance, and relationships.
* A set of **vital statistics** (things like health, arousal, stamina, and essence) that rise and fall as you play.
* **Intimacy and breeding** scenes that respond to who you are and who your partner is, including realistic fluid exchange.
* A full **reproductive life-cycle**: fertility cycles, conception, pregnancy, and birth of a new character who inherits traits from both parents.
* A **species system** where new species can be designed, and where hybrids blend the makeup of their parents.
* **Attachable add-ons** — extra toys, tools, and devices that plug into the companion to add capabilities.
* An optional **AI role-play companion** that can narrate and react in character.
* A **web portal** for managing your character and settings outside the world.
## How you use it
1. **Wear it.** The companion attaches to your character and wakes up. The first time, it helps you create your character's profile.
2. **Open the menu.** Touching it opens an interactive menu. From here you reach your profile, settings, searches, the store, help, and any add-ons you own.
3. **Interact with others.** When you get close to another user of the system, you can start shared scenes. What each of you can do depends on your bodies and your personal permission settings.
4. **Live the life-cycle.** Over time your character can become fertile, conceive, carry a pregnancy, and give birth — producing a new character with inherited traits.
5. **Customise.** You choose your species, appearance, relationships, and content limits, and you can add optional devices for extra features.
Everything you do is remembered between sessions, so your character's state, history, and relationships persist.
## Where to go next
* The core gameplay loop → [Interaction & role-play lifecycle](/system-guide/interaction-and-roleplay)
* The reproductive life-cycle → [Reproduction & genetics lifecycle](/system-guide/reproduction-and-genetics)
* Species math and creation → [Species compatibility](/system-guide/species-compatibility), [Creating a species](/system-guide/creating-a-species)
* Shapeshifting biology → [Form shapeshifters](/system-guide/form-shapeshifters)
* Consumable items and attachable devices → [Attachable items & devices](/system-guide/attachable-items-and-devices)
# Web portal
Source: https://docs.anehud.com/system-guide/web-portal
Securely complete connected-toy and third-party account links outside the virtual world.
Some optional services require a pairing code or account credentials. The companion opens a one-time web portal so you do not need to enter sensitive information inside the virtual world.
## Link a service
1. Open the relevant settings menu and choose the option to link or connect the service.
2. Review the connection details in the browser window that opens.
3. Scan or display the requested code, or enter your credentials directly on the page.
4. Wait for the success confirmation, close the browser window, and return to the virtual world.
The page encrypts credentials in your browser before sending them. The in-world object never receives the credentials directly.
For the ongoing character dashboard, see [Companion web dashboard](/system-guide/companion-dashboard).