Fluids & Stats

Fluids are configured at Species level as default values for newly created characters of that species and manageable by Species Owners; if no Species defaults exist, researched values are provided.

Every fluid is as unique as the defining properties and forever linked with the individual it was sourced from.

Fluids that are procured for containment will always retain their original properties and still reference the source character even if the character modifies their fluid properties at a later time.

Stats

Stats add the element of role-playing into fertility and general character development; all stats are based off the species then plus or minus your individual character adjustments. Stats play a key role in how your character will be affected; an example, if your defense drops below 25% you may be unable to resist having intercourse…

If you were not given a copy of the Stats HUD or lost your copy; you can acquire a copy by clicking on the AnE HUD and clicking through the dialogs buttons: Options > Extras > AnE Stats HUD

Stats are represented with percentages but their implementation is more involved than simply increasing or decreasing by a percentage. All stats correlate with points, the default being 1000 for each stat for every species as a baseline value (these will be defined by species owners and moderated by admins to ensure appropriate values are maintained); and are adjusted per profile/character by a ratio and then added or subtracted from. Some examples are given in the following table:

Stat NameSpecies BasedProfile RatioProfile TicksTotal Points

Vitality

1000

1.1

-25

1075

Defense

1000

0.9

+10

910

Essence

1500

1.0

+5

1505

800

1.2

0

960

After a total point value has been calculated, your stat percentage determines your character overall stat value; example for any particular stat, if the total point value is 1200 and that stat percentage is at 50%, then the final calculated stat value is 600.

It is important to know what each of your stat point values are when making use of stat modifiers such as potions for example; if the potion will only increase a stat by 500 points, then that would not be enough to return the above stat example to the full 1200 (100%).

Last updated