# Fluids & Stats

Fluids are configured at Species level as default values for newly created characters of that species and manageable by Species Owners; if no Species defaults exist, researched values are provided.&#x20;

Every fluid is as unique as the defining properties and forever linked with the individual it was sourced from.&#x20;

Fluids that are procured for containment will always retain their original properties and still reference the source character even if the character modifies their fluid properties at a later time.

## Stats <a href="#stats" id="stats"></a>

Stats add the element of role-playing into fertility and general character development; all stats are based off the species then plus or minus your individual character adjustments. Stats play a key role in how your character will be affected; an example, if your defense drops below 25% you may be unable to resist having intercourse…

If you were not given a copy of the Stats HUD or lost your copy; you can acquire a copy by clicking on the AnE HUD and clicking through the dialogs buttons: **Options > Extras > AnE Stats HUD**

Stats are represented with percentages but their implementation is more involved than simply increasing or decreasing by a percentage. All stats correlate with points, the default being 1000 for each stat for every species as a baseline value (these will be defined by species owners and moderated by admins to ensure appropriate values are maintained); and are adjusted per profile/character by a ratio and then added or subtracted from. Some examples are given in the following table:

<table data-full-width="true"><thead><tr><th>Stat Name</th><th>Species Based</th><th>Profile Ratio</th><th>Profile Ticks</th><th>Total Points</th></tr></thead><tbody><tr><td>Vitality</td><td>1000</td><td>1.1</td><td>-25</td><td>1075</td></tr><tr><td>Defense</td><td>1000</td><td>0.9</td><td>+10</td><td>910</td></tr><tr><td>Essence</td><td>1500</td><td>1.0</td><td>+5</td><td>1505</td></tr><tr><td>…</td><td>800</td><td>1.2</td><td>0</td><td>960</td></tr></tbody></table>

After a total point value has been calculated, your stat percentage determines your character overall stat value; example for any particular stat, if the total point value is 1200 and that stat percentage is at 50%, then the final calculated stat value is 600.&#x20;

It is important to know what each of your stat point values are when making use of stat modifiers such as potions for example; if the potion will only increase a stat by 500 points, then that would not be enough to return the above stat example to the full 1200 (100%).
