# Character Compatibility

Species match is determined first.

**Same species** → **100%**\
**Different species** → **50%**\
**If either species is a hybrid** → **25%**, unless both characters share the exact same hybrid species, which stays **100%**.

***

### Species Forced

Species Forced is gained through consecutive days of receiving that species’ semen by copulation or insemination.\
The required number of days is:

**min(Growth Period, Ovulation Cycle)**

Completing that full streak results in **100% forced compatibility** with that species.

***

### Class & Form Compatibility

Class and Form modify the species match using their complexity values.\
The compatibility factor uses the lower value divided by the higher value for both Class and Form:

```
(class_low / class_high) * (form_low / form_high)
```

***

#### Class Complexity

* Human — 1.0
* Demon — 1.2
* Daemon — 1.5
* Deity — 2.0
* Synth — 100.0
* Digital — 500.0

#### Form Complexity

* Human — 1.0
* Feral — 0.8
* Anthro — 0.9
* Taur — 1.1
* Shift — 1.2
* Monster — 1.3

***

### Example

Two characters share the same species and both are Feral.\
One has a Human class (1.0) and the other has a Daemon class (1.5).

Base compatibility:

```
100 * (1.0 / 1.5) * (0.8 / 0.8) = 66%
```

***

### Breeding Forests & Partners

Breeding Forests and Partners can each add up to **50% of the remaining incompatibility**.

Using the previous example:

* Remaining incompatibility: **34%**
* Partner bonus (100% partner compatibility): **17%**
* Final compatibility: **83%**

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