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Reproduction and genetics lifecycle

The full chain from intimacy to a new character: fluids, fertility, conception, pregnancy, birth, and how a child inherits its traits and species.

  1. Fluids are exchanged. During an intimate scene, reaching a climax can transfer fluids from one character to another.
  2. Fertility matters. A carrier can become fertile on a cycle. When a fertile carrier receives the right fluids in the right place, conception may happen — it’s a chance, not a certainty, and the odds depend on how compatible the partners are.
  3. Pregnancy begins. If conception succeeds, the carrier becomes pregnant. The pregnancy grows over time and can be tracked.
  4. Birth. When the pregnancy reaches term, the carrier gives birth. Depending on the species, this may be a live birth or an egg that hatches later.
  5. A new character is born. The child inherits traits from both parents — its body form, lineage, and a blended species makeup. That child can be raised, named, and even adopted.

Your character’s real anatomy decides where a deposit actually goes and whether it can lead to a pregnancy. If a spot can’t carry, the deposit simply passes through without conceiving. This keeps outcomes believable regardless of appearance.

  • Carriers ovulate on a cycle; there’s a fertile window when conception is possible.
  • You can influence fertility with in-world consumables — for example items that boost fertility, and items that prevent conception. Barrier items reduce the chance of fluids reaching a fertile spot at all.
  • Configure your content limits and access settings before a scene. Breeding requests can auto-accept based on stats, settings, and relationships; a separate acceptance prompt is not guaranteed.

A child’s species makeup is a blend of its parents’ makeups. Purebred parents tend to produce purebred children of the same species; mixed parents can produce hybrids. How the blend works — and how “how compatible are we?” is calculated — is explained in Species compatibility and Creating a species.

Once a birth is ready, you can offer it to a nearby person who has no active character. They can accept or decline becoming that child.

Accepting makes the child their active character, with its inherited traits and the birth parent’s pack membership when applicable. Declining or letting the offer expire leaves the birth unclaimed for later.

See Packs for inherited pack roles.