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Interaction and role-play lifecycle

How the companion comes to life, how shared intimate scenes are driven, and how role-play flows through a scene.

When you attach the companion it “wakes up” and, if this is your first time, walks you through creating a character. After that, touching it opens an interactive menu where you reach your profile, settings, searches, the store, help, and any add-ons you own. Between actions it sits in a calm, idle mode, quietly keeping your character’s biology and stats up to date.

When you attach or reset the companion, or move between regions, it greets you by name. It reminds you which characters are fertile or pregnant and relays active community announcements. Seasonal sounds or appearances are cosmetic and do not change gameplay.

When another user of the system is nearby, you can begin a shared scene together. The companion looks at both characters — their bodies, forms, and the personal limits each of you set — and only offers actions that make sense for the two of you. Scenes are organised into kinds of intimacy (for example oral, penetrative, breeding, and egg-laying), each with its own set of moves.

You normally receive a prompt to accept, reject, or trust a breeding request. The following conditions can accept a request automatically without that prompt. If several apply, the companion announces one reason in this priority order:

  1. Unable to refuse — your character has insufficient strength, defense, or stamina to defend themselves.
  2. Public access — you enabled public access in your settings.
  3. Partnership — you are partnered with the requester.
  4. Trust — you marked the requester as trusted.
  5. Ownership bond — the requester is your Master, your Owner, or your Pet.

If no condition applies, you receive the normal prompt. These are in-character breeding mechanics. See Accounts and profiles for trust and relationship setup, and Vitality and stats for the stats involved.

When the connected dashboard supports notifications, an auto-accepted request can show a notice naming the requester and the reason, even if your character is unconscious. A missing browser notice does not mean the request was refused.

  • You pick moves from a menu; your partner sees and responds to what happens. You can also answer supported scene prompts in the browser.
  • Actions affect your stats — arousal builds, stamina drains, and so on.
  • Reaching a climax can transfer fluids between characters, which is what makes conception possible (see Reproduction and genetics).
  • If you have add-on devices or an AI companion enabled, they react in real time — narrating, buzzing a connected toy, or triggering special effects.
  • Use Clothing to strip or redress outfit pieces without leaving the scene. With your partner’s permission, you can also manage their clothing. The Partner menu provides shortcuts to supported clothing and connected toys.
  • Stopping controls depend on who initiated the engagement and whether a story is active. See the controls below.

In-world, the initiator’s Stop control concludes the current story. FINISH ends the engagement when no story is selected. If you did not initiate it, you instead have Resist when your character can defend themselves. Resistance is a chance-based role-play action, not a guaranteed exit.

Where the dashboard offers an emergency stop, you can end an engagement you initiated without waiting for a turn, even while tied. Select the intended partner. Other partners’ scenes and pending choices remain active. Ending your last engagement returns the companion to idle. Restrictions needed for another tied scene remain in effect.

If the dashboard says the engagement has ended or that you did not initiate it, refresh the scene list. The current browser control does not give the other participant the same emergency exit. These game mechanics do not replace agreeing boundaries with other players.

Set Stories → Interaction to choose how ordinary physical scenes proceed:

  • Free — the initiator can take consecutive actions, and the partner can respond when a move is directed at them without enforced turn waiting.
  • Turn — you alternate turns and wait for the other person to respond.
  • Timeout — you alternate turns, but a turn passes automatically if there is no response within the selected preset time.

The initiator’s preference applies to that scene. A changed preference applies to the next scene you start. AI-narrated stories always alternate turns and do not use this setting.

Everything offered during a scene is filtered by your body and by the content limits you configure. If something isn’t possible or isn’t allowed for your character, it simply won’t be offered.

Action filtering is separate from automatic request acceptance. It does not guarantee a confirmation prompt for every engagement or an unconditional stop control for every participant.